Posted on: June 2, 2017

finlopez97
Games: 205 Reviews: 5
A Bad Fallout Game
Fallout 3 was a disappointment to a lot of Fallout fans. Which didn't matter a great deal because it appealed to a new generation of Fallout fans, who think Fallout is all about guns, Nuka Cola and "moral" choices. Fallout 3 was by no means a bad game, a number of the side quests were interesting, and felt somewhat faithful to older Fallout games, D.C looks great and it's incredibly immersive, even if the world is poorly designed. I'm trying to think of the perfect way to describe why Fallout fans were disappointed, but the best I can come up with is: Fallout 3 was stupid. When I say "stupid" I genuinely mean it, I don't mean it as a meaningless insult, I mean the design and the writing is without a doubt, stupid. Fallout 3 was made by a developer that think its audience would be stupid, and they built the game around that core philisophy. The plot, the factions, the characters, they're all incredibly simple. The Enclave are generic bad guys, whose only human moment comes from forks dropped through a grate. The rest of the time they might as well be bricks with guns. The supposed "moral" choices in the game aren't difficult, you don't take a moment to weigh the benefits of nuking Megaton or not nuking Megaton. If you do nuke Megaton there are no consequences as quest essential NPCs like Moira amazingly survive, because Bethesda don't trust the players to remember to do a quest before killing an NPC acciedentally or otherwise. The world scales to you, the player, making sure you never really progress as a character, and also making sure you're never really challenged either. The game holds a safe average between easy and hard, to make it as uninteresting as possible. It's insulting frankly. Whats worse is this philisophy carried onto Fallout 4. It's spreading across the entire industry, and has been for years. But it's apparently working. So I guess I better just start smashing my head against a wall.
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