Posted on: December 28, 2021

UnDeaDCyBorG
Verified ownerGames: 273 Reviews: 10
A bit overloaded
Liberation Day takes Fallen Haven, and adds more of almost everything. It reads nice, there's twice as many factions, a campaign with multiple continents to conquer, more unit types. Yet, at the same time, it fells less polished, less atmospheric to me. In an effort to differentiate the units and factions, the developers used a bigger part of the colour palette available to them at the time, and it doesn't quite feel homogeneous anymore. Together with the much appreciated further zoom level, the graphics can appear a little crumbly; While probably a step up back when, age has not been as kind to Liberation Day's looks as it has to its predecessor. The mechanics are solid, adding a few welcome interactions of unit types with the environment above "flying units can cross water" and "artillery can shoot over walls". The campaign differs somewhat from the first game, allowing players to select missions on a map, then deploy units with resources based on previous decisions like the status of the players main base, as opposed to Fallen Haven's system of having to actually build units and ship them to a province with dropships, which added an extra dimension to logistics. A general issue of the first game, having just the choice between exhausting enemy overwatch with cannon fodder or using units with superior range, remains, maybe somewhat exasperated by the lack of logistics to ad-hoc deploy masses of cheap infantry. On the bright side, these missions, with their extra goals, add variety to the deployments, where in the first game there was only the odd mission available in a handful of provinces. The UI is somewhat poorly explained, with a lack of clarity and simplicity especially for today's eyes. All that said, it is a solid tactical game with sufficient depth and complexity even without a nostalgia filter. If you liked Fallen Haven, and you want more of the same, this an obvious choice, with good value for the money.
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