For the price of Fahrenheit: Indigo Prophecy Remastered, the original version of Fahrenheit is also added to your GOG library.
Guilt is a Chilling Feeling...
Originally released in 2005, Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative, teetering...
For the price of Fahrenheit: Indigo Prophecy Remastered, the original version of Fahrenheit is also added to your GOG library.
Guilt is a Chilling Feeling...
Originally released in 2005, Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative, teetering between the worlds of cinema and gaming while also embracing them, carving its own unique genre in the entertainment landscape. This newly remastered edition features updated graphics, controller support AND is based on the uncut/uncensored international version of the game.
With a rich multilayered narrative, innovative presentation, and a chilling musical score by famed Hollywood composer Angelo Badalamenti, Fahrenheit: Indigo Prophecy Remastered serves as the definitive version of the supernatural murder mystery and (re)introduces the groundbreaking title to old and new fans alike.
Features:
Interactive Drama — An intuitive control scheme and spectacular split-screen presentation complement the game's mysterious noir narrative.
Extensive Replayability — With branching dialog and multiple endings, each playthrough of the game yields a different outcome.
Multiple Characters — Take control of the narrative through four different playable characters, each illuminating a different perspective of the story.
Fully Voiced Script — Every line from the extensive script is voiced by professional actors in English, French, German, and Spanish.
Cinematic Score — Fahrenheit features a fully orchestrated score composed by Angelo Badalamenti, famous for his extensive work with director David Lynch.
Uncut version of the game — Unlike the original North American release,
Remastered contains all of the game's original scenes, uncensored and uncut.
Key Upgrades:
High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for desktop.
Controller Support — Support for Sony and Microsoft controllers for desktop platforms.
Live Graphics Comparison — Players can switch between the updated visuals and the original art assets by pressing F9
Really hard to review this one. It starts off incredibly strong and builds that way for quite a while, but then toward the end and completely out of nowhere the most infuriatingly braindead nonsense starts happening with only the most hand-wavey of explanations given eventually ending the game in extreme disappointment with many questions. Questions such as "Who the hell thought that was a good idea?" and "Why would they ruin the game like that?"
I can only recommend this to the nostaglic, masochists or anyone looking for a masterclass lesson on how to turn gold into piss.
Used to play the original when I was a teen, back in 2010 or so, so I'm quite happy and surprised to see a remaster here.
Storytelling:
Game starts in a unique way: You're some random guy called Lucas, who gets a seizure and kills another man in the restrooms of some diner. From there on, the game starts. Your only focus is really to somehow resolve the situation and get home without being caught by the policeman who is conveniently also having his diner there. Some time later the police sends two investigators after you and you get to control them too, so you really play both sides, which is interesting imo.
The story is fine, but goes objectively batshit, which is sad, but I don't want to spoil.
Gameplay:
You mostly control the characters with the usual keyboard combos, but interact with stuff using the mouse. It's a bit clunky, when you have to click and pull the mouse as prompted, to do stuff, but one can get easily used to it after a while. There are quick time events in the game where you are supposed to press both the up-down-left-right buttons used to move the characters AND on the numpad, which is really weird and clunky. The fun part is that you get lives, so you can fail a few times before you fail the whole event. You get unique animations if you don't get a part right. Interesting mechanic but very unpolished.
There's also a somewhat important "emotional stability" mechanic in the game. Any time you do stuff that stresses the characters out, a meter shows where their stability goes down. If the meter goes to 0, it's a unique game over where the character just gives up their life to do something else. The game overs are really interesting, there's even a few youtube videos showing the different game overs you can get. In response you can also do stuff that helps stabilize characters, like Lucas can take his meds to chill out. Fits perfectly into the gameplay and adds a lot to immersion.
4/5, really recommend it
This is a bizarre game.
It starts off strong. You start off playing as both a murder covering up their gruesome crimes and a detective investigating them. Then halfway through it it completely changes tone, both in terms of story and gameplay.
The story has a big exposition dump and and becomes a Matrix wannabe, with gameplay devolving into a series of quick-prompt action scenes that make little narrative or intuitive sense.
It's an early example showing Quantic Dream's inability to tell a coherent story or come up with fun gameplay. Like Heavy Rain that would follow it, it starts strong, then quickly falls apart.
The first five hours of Fahrenheit have some of the best atmosphere, location design and writing as well as some of the worst controls and most infuriating quicktime events (furniture) I have ever experienced in any game. The latter part of it, while retaining the heavy use of quicktime events, completely switches scope in a way that will feel jarring to many people.
Still, I think the first act of Fahrenheit should be experienced at least once by every player with any affinity for adventure games or thrillers.
of the story and cutscenes because "QUICKTIME EVENTS" !
I was more focused on the botton prompts then everything else.
Nearly zero gameplay. Absolute stress fest.
It's like playing "Simon" while you're trying to watch a TV show/Movie.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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Ok, got it
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