Posted on: May 6, 2019

GerardDG
Verified ownerGames: 236 Reviews: 54
Aggressively mediocre and flawed.
If you've played any Ubisoft sandboxes lately, don't bother with this one. The good: The environment is fairly pretty. There's a few interesting mechanics and world aspects, particularly the moon. It comes together nicely to create a world that really feels hostile. There's results in some fulfilling challenges, like conquering outposts. By itself very tired and old, but since you're so deep in hostile territory, conquering an outpost means making interesting risk versus reward choices. The bad: You've seen 95% of what the game has to offer after the highlands. Most items like veilcreep or salvage have no late game purpose except to soak up inventory and fill up the otherwise empty landscape. There's no way to tell various kinds of loot apart, so there's a good deal of pointless hauling to collect stuff that will never be used. The snow tornadoes barely move at all and only exist to look threatening. The game implies that your followers' morale is an actual mechanic, but it's not, their morale will go up automatically regardless. The finite lives and resources system sounds interesting, but it's not. And you knew that going in. The ugly: The game is very janky. This goes double for the sled, which will randomly launch into the air or hurl you off a bridge. I've sunken through the terrain several times. The ending is a huge letdown. The closest thing to a final boss is a jumping puzzle and a miniboss you fight in the second area of the game. Conclusion: Fade to Silence is a flawed B-tier product at best.
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