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Fabled Lands

in library

3.9/5

( 34 Reviews )

3.9

34 Reviews

English
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Fabled Lands
Description
The free demo version of Fabled Lands is available on GOG.COM. You can download it here The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world. Be an...
User reviews

3.9/5

( 34 Reviews )

3.9

34 Reviews

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Product details
2022, Prime Games, ...
System requirements
Windows XP SP2+, 1.5 GHz, 4 GB RAM, Hardware Accelerated Graphics with 1GB memory, Version 9.0, 2 GB...
DLCs
Fabled Lands - Lords of the Rising Sun, Fabled Lands - The Serpent King's Domain
Description


The free demo version of Fabled Lands is available on GOG.COM. You can download it here



The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world. Be anyone you want: explorer, merchant, priest, scholar, thief, wizard, or soldier of fortune. Buy ships, goods, and townhouses, join a temple, risk desperate adventures in the wilderness, or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or remain a free agent and choose your own objectives. With hundreds of quests and locations to explore, the choices are all yours.

EXPLORE THE FABLED LANDS

  • Open World
    Revolution rages in a war-torn kingdom. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known in the world of Harkuna. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you thought.
  • Loot and Riches
    Amass wealth, honours and power that will take you on voyages to uncharted regions. You can sail the high seas to distant ports. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god. Penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Golnir.

CHOOSE YOUR PATH

  • An old-school RPG
    A solitaire role playing game in a pick your own adventure style like no other. Explore a giant open-ended world, where you can truly travel, investigate, and meddle with things, when and as you see fit to do so.
  • Create YOUR Character
    Write your own story! You can be a warrior, using weapons and combat skills to strike down all opponents; a mystical mage, skilled in sorcery; a clever rogue, acquiring wealth by theft and trickery; a daring wayfarer, probing and charting the forgotten reaches of the wilderness; a priest, fighting dark monsters with the holy fires of faith; or a troubadour, charming all you meet on your many fabulous exploits.
  • Tactical Combat
    Hideous dangers await travellers in this savage land. Brigands, trolls, golems, flying heads, assassins, vampires, kelpies, demons, abominable cults, the undead, and many more - all of them will vanquish the unsuspecting adventurer.

SURVIVE AGAINST ALL ODDS

  • Permadeath
    Would you like to raise the stakes? Experience Ironman mode, where every decision is irreversible and your character dies once and for all.
  • Temples
    Choose a deity and obtain its blessing. But remember: once an initiate, if you are to renounce a god or a goddess there is a price. Do you want to reconsider?
  • Ships
    Buy your own ship: upgrade it and recruit a crew - their abilities might prove the difference when surviving a storm or vicious buccaneers. Fill your ship with valuable cargo and find where to sell it for profit.

Fabled Lands (c) series by Dave Morris and Jamie Thomson, Fabled Lands LLP

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Overall most helpful review

Posted on: December 4, 2022

thaumasiotes

Games: Reviews: 8

Mechanics for their own sake

This is an odd game. It is not procedurally generated - the storylines are the same every time. But the mechanics rely on procedural generation, even though it isn't in the game. So one of your opening quests is to kill a wereboar. Wereboars can be found in a particular location. To kill one, you have to go there. And when you arrive, you roll the dice (2d6) to see what random encounter you get. You meet a wereboar when you roll 9 or above. Otherwise, nothing happens at all. The wereboar is the only potential encounter in that space, but most of the time, you don't find it. Since you need it for your quest, you then walk back to town, and then you walk back to the wereboar area to take another shot at meeting one. And you rolled low again, so you walk back to town, and then you walk back to the wereboar area. This makes absolutely no sense. If the only option I have is to find and fight a wereboar, why make me walk back and forth several times first? Why can't I go to the wereboar area and then track a wereboar down, because I know they live there and I need to find one? There's also a commodities trading aspect of the game. You can easily, though not quickly, generate unlimited money by buying silver in one area and then walking - along a path that contains no random encounters and no threats - to a different area where you can sell it at a higher price. So your funding is purely dependent on how long you're willing to spend clicking buttons while money slowly, slooowly accumulates. Then, when you die, that wipes out the money you were carrying. So you get to do another round of "trading". It's "fun"! This game could have used someone checking to see whether the mechanics worked as a game. There is a game here, but all of the mechanics are working against it, not with it.


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Posted on: December 2, 2022

Moriarty63

Games: 120 Reviews: 1

A love letter to Classic Gamebooks

I have the Steam version of this, but I will likely get it here as well so I have a DRM Free copy to keep forever. This game is a faithful digital version of the classic gamebooks, the Devs have worked very hard to keep to the spirit of the old paper gamebooks but at the same time updating them and fixing flaws from those same books. Fabled lands is in my opinion the best modern and faithful adaptation of classic gamebooks for the PC to date, hands down. I am super excited for the DLC expansions. I could not be more pleased with the the direction the Devs are taking with this series! They are breathing life into a classic before the final embers died out.


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Posted on: April 27, 2023

chriskonstantine

Verified owner

Games: 105 Reviews: 14

Interesting...

I’ve never played the game books, so I went into this without preconceived notions or expectations, here’s what I found. In one sense, this is an open-world RPG adventure game with some very sharp mechanics that make the game very easy to get into it. That said, it doesn’t mean that those sharp mechanics are adequate for what the game is trying to accomplish. You start by selecting a character with pre-defined stats, and based on your difficulty setting, some equipment and cash…and off you go. To where you ask? well, that depends on your character class. After that the game, much like your character, is all over the place. At times it’s engaging, at others frustrating. You will feel that the game is well thought out…only to question the developers grasp of reality a short time later. Combat is cute but simplistic, and played out on a field of maybe two dozen hexes, it works well. But combat isn’t the only way to die in this game. In fact, I would say that combat is far more manageable than the random dice rolls during other parts of the game as those can kill you; and you have far less control in influencing the outcome. This in turn (massively) encourages save-scumming, and that to me is a flaw in any game as it kills immersion and the flow of the session. The art is…strange. The world map, (which is huge), is done pretty well, the character portraits on the other hand belong in a JRPG from twenty years ago. The writing is excellent without being verbose, (which is a good thing because you will be reading a lot). That means that if you aren’t into a lot of text in your game, this title won’t work for you. It’s an old school game with little guidance for the player and it can be both fun, or induce rage-quit. In the end, it’s probably the type of game that you will either love or hate with few gamers falling in-between. My advice is to only grab it on sale if you aren’t already familiar with, (and like), game books.


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Posted on: December 5, 2022

LuckyLeo

Verified owner

Games: 679 Reviews: 18

Ah nostalgia!

I am loving every minute of this game. This is the game "Low Magic Age" wants to be. (And "Low Magic Age" is not a bad game, but it is not this!) But more than that, I am a BIG fan of the old-school Choose Your Adventure books, the Lone Wolf Books, the AD&D game novels (One of them was a prequel of the twins Raistlin and Cameron Majere.). Now while I never read/played these books, they seem to be a treat based on this game alone. It only makes sense that these books become an all-inclusive RPG since these books (and all I named above) are just predecessors to modern CRPGs in general. And I really do like the presentation, the soundtrack and the atmosphere of this game. I am playing a Mage right now and I am loving how the different mini-quests feed into each other. It really rewards you for exploration and experimentation. The RNG is not savage (at least not on "Adventurer" mode) and it is just a good game to chill with. Very impressed and I hope that the developers expand on it -- I would gladly pay for some expansion DLC so long the price is right. As stated earlier in another review, it is just a wonderful love letter to old school game books!


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Posted on: January 31, 2023

Metamusik

Verified owner

Games: 33 Reviews: 1

The best gamebook style game I've played

I've played a few gamesbooks in my day, including some digital adaptations. Compared to the admittingly excellent Sorcery! and Heavy Metal Thunder, this is on another level. Very engaging exploration. Fine mechanics. Possibility for fun character builds. Trading that reminds me of Sid Meier's Pirates! There's a lot to love. Overall presentation and OST is fantastic. I've been looking to buy the OST, a first for me. The only disclamer is that there's a lot of text and dialog options have very real consequences. In fact, they're arguably more deadly then the combat encounters. If you can't be bothered to read then this is not the game for you.


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