Posted on: June 22, 2019

Azkazan
Verified ownerGames: 202 Reviews: 1
Feels worse than it looks
The idea of a 6DOF space roguelite is an appealing one, and on first blush this seems interesting. But I have one major issue- movement is so sluggish. Even with a fully functional engine, no amount of strafing or rolling seems sufficient to actually avoid fire. I can see upgrades on the between-runs perk screen that can be bought to increase max speed and boost speed, but I don't feel like grinding to get the game to a state I'd enjoy playing. Plus, it also has the problem of boosting and primary weapons drawing on the same resource, which means you basically have to choose between going fast and dealing damage. Perhaps this is comparing apples to oranges, but one of my favorite games is Enter the Gungeon, and one of the things that makes having to restart constantly in that game more bearable is that no matter how weak your character is, you can theoretically play perfectly and avoid all damage. Increasing your damage output and defense with upgrades just increases the amount of mistakes you can make before death. This game just feels like skill is locked behind the numbers.
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