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ENDLESS™ Space 2 - Awakening

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1.5/5

( 1 Review )

1.5

1 Review

English & 9 more
12.9912.99
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ENDLESS™ Space 2 - Awakening
Description
ENDLESS™ Space 2 - Awakening introduces the Nakalim playable Major faction as well as the Academy Empire. You will now be able to interact and negotiate directly with Isyander. As his grand plan begins to unfold and rumors of the Lost begin to circulate, the Academy is set to take a more active role...
User reviews

1.5/5

( 1 Review )

1.5

1 Review

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Product details
2019, AMPLITUDE Studios, ESRB Rating: Everyone 10+...
System requirements
Windows (64bits only) 7 / 8 / 8.1 / 10, i3 4th generation / i5 2nd generation / A6 series, 4 GB RAM...
Description
ENDLESS™ Space 2 - Awakening introduces the Nakalim playable Major faction as well as the Academy Empire. You will now be able to interact and negotiate directly with Isyander. As his grand plan begins to unfold and rumors of the Lost begin to circulate, the Academy is set to take a more active role in the future of the galaxy.

NAKALIM FACTION


A once-vast galactic empire that fell into decline when their gods, the Lost, were slain, this ancient race of devout explorers dreams of the day when those same gods return. The fact that they have been reawakened means half of their prophecy has come true. And the rest... ?

They have a large Technology head start, but are very poor at Science and must rely on discovering lost Relics to learn new technologies. Their relationship with the Academy allows them to gain control over other systems through the Influence of their Temples, then convert them to work for the Academy (in exchange for a handsome reward, of course).

FOUR NAKALIM HEROES


The Nakalim are a devout and ancient faction of explorers, warriors, and believers. Their Heroes focus on exploration as well as the development of systems and diplomatic influence, where they can gain strong bonuses.

NAKALIM FLEET


Powerful on defense and oriented towards exploration, Nakalim fleets are the tools of an empire seeking to rediscover and take control of its ancient territories.

XIRMISALA MINOR FACTION


The Xirmisala are Dust-sensitive philosophers, skilled at improving Dust revenues and exploiting exotic and unusual planets. They seek only calm, an outlet for their curiosity, and not to be exploited for their unusual skills.

THE ACADEMY EMPIRE


The Academy becomes an empire that can manage star systems, fleets, and colonize new worlds. Isyander, the leader, will send requests asking you to contribute to its expansion--and can reward you with unique powers like Academy Roles and Named Ships.

ACADEMY ROLES


Four very powerful Academy Roles assigned by Isyander to those who contributed the most to their expansion:
  • "The Spear of Isyander" is given temporary command of one of the Academy’s two attack Master Fleets, along with the flagship “The Colorless Fist”.
  • "The Master of Dust" has the keys to the coffers of the Academy (specifically to the diplomatic reserves) to use as they see fit, plus the ship “The Sum of All Pains”.
  • "The Vault Keeper" allows you to pick a political party not currently in your Senate and temporarily make all the party’s laws available to you. The ship “Instrument of the Will” also becomes yours.
  • "The Librarian" gets access to privileged information, for a price. The questions vary from economic, military, diplomatic, etc. to secrets of the history of the galaxy, and they also receive the ship “Warden of Knowledge”.

© 2019 Amplitude Studios. All rights reserved. Endless Space, Endless Space 2, GAMES2GETHER, Amplitude Studios and Amplitude Studios logo are registered trademarks of Amplitude Studios in the U.S. and other countries. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2019-09-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
5 MB
Rating:
ESRB Rating: Everyone 10+ (Fantasy Violence, Mild Suggestive Themes)

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Posted on: July 2, 2023

KingOfEmpires

Games: Reviews: 4

Get this Expansion Last

The new mechanics in Awakening: The Academy is no longer a simple anomoly, but is now a full blown AI faction that has fleets, settles systems, and has a (basic) form of diplomacy. In addition, every 30-ish turns there is a competition where factions donate random resources to the Academy in return for 4 roles. Sounds good on paper, right? Problem is that without mods, the Academy AI starts with mid-game tech and doesn't progress past that. Meaning any faction that starts the game near the Academy (aka 1 or 2 warp lanes away) will be hampered by the Academy fleets constantly bombarding their systems and the Academy colonizing the best systems before one even finds them. And if one decides to defend their systems and attack the fleet? The Academy gets mad and will constantly attack the player until 'reparations' are paid. So basically, hard mode. In addition, the four roles gained by the Academy Competition aren't balanced at all. "The Spear of Isyander" is extremely OP in the early game, in which it gives the holder a midgame fleet by turn 30 (allowing them to curbstomp nearby factions). But by endgame is hilariously weak. "The Master of Dust" never has nearly enough dust (aka cash) to make any deals. "The Vault Keeper" is second most useful but needs a lot of infulence to make the most of the laws. "The Librarian" gives you information that one can find on their own by looking at scores or the tech tree. Situationally useful in multiplayer, but not really. The New Faction: The Nakalim are a Relgious faction with emphasis on Infulence and System conversion. They 'hook' into the Academy mechanic by having the ability to 'convert' enemy systems to the Academy (works like usual system conversion, but availible from the start). In return, they get a stipend of resources for each converted system. In addition, they begin with many techs, but must find and recover relics to get science. Thats it. One of the most boring factions imo. In short, get this one last.


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