From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Forge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. Control a variety o...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Forge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. Control a variety of warrior ant species in intense battles, command your workers to build and supply an ever-expanding base, and protect your queen at all costs while navigating the unique threats and opportunities of the insect world.
Hundreds of warriors clash in a melee of gnashing mandibles as formic acid artillery fires overhead. Nightfall has come and the last of the workers are rushing back underground, dodging beetles to deliver food to the nest. The stockpile is empty, and without more, reinforcements will not hatch for the ongoing war between the duelling Empires of the Undergrowth.
Starting from a central room hosting your queen, order your workers to develop and optimise your nest – a vast network of store rooms, nurseries, and hallways. Dig through a hex-based maze of soil and bedrock, seeking food and fending off other underground dwellers.
Push beyond the confines of your nest to see what the world above has to offer – with seeds, nectar, fungus, other insects, and even amphibians on the menu, there's plenty to choose from, but each food source comes with its own strategic tradeoffs and challenges. Will you venture forth and fight off the ladybugs that eat and deplete your source of renewable honeydew drops, or do the surrounding nocturnal creatures present too much of a risk for your fledgling colony? Each decision you make has a ripple effect that can doom your colony if you aren’t quick to react to evolving circumstances.
Manage a multitude of species with different attack patterns, natural weapons, and evolutionary paths to tackle the particular dangers of your current biome. Nighttime sorties are at times essential as you look to secure food supplies, though unsuspecting ants might fall prey to the dangers that lurk after sundown. Come morning, you’ll find yourself competing with other ant colonies instead, entering enemy nests to attack their queens while defending your own. Prepare to operate and coordinate simultaneous war efforts across multiple underground and overground maps as your threats and opportunities change with each passing moment – there’s no single path to domination.
Workers scurry in from the surface. Few have returned, but they carry valuable sources of food that will help reinforce the front as a new wave of warriors pour forth from the nurseries, eagerly following the scent of pheromones that tell them where to go and what to do en route. They are the last bastion of the colony, born with a singular purpose – hold the line!
Design and organise multiple nurseries and assign them individual pheromone groups, with each pheromone group taking orders through the placement of pheromone markers, adjustable rules of engagement, and context. Learning to navigate the behaviours of your ants, as well as each species’ strengths and weaknesses, is integral to securing success.
Each pheromone group can be specialised on the fly, told to exclusively collect food, partake in combat, or do both – the right decision can turn the tide of battle. In desperate times, when the colony is starving and new eggs have stopped hatching as a result, will your warrior caste focus on gathering food at the risk of being picked off by aggressive enemies en route? Or will the soldiers divide into escort groups for your remaining workers, ensuring survivability at the cost of overall efficiency elsewhere? Don’t forget to keep at least some workers at the nest to dig, build, and maintain the placement of eggs, to ensure the survival of your ant economy.
Each species of ant presents its own set of strengths and weaknesses on the battlefield. In special game modes where multiple species can be raised in the same colony, your decision to raise and upgrade one or the other will completely change the way you do battle. Trap-jaw ants fight in melee, occasionally leaping back to replenish lost hitpoints. Leafcutter majors fulfil their natural role as protectors by drawing enemy aggression onto themselves to give allied ants an opportunity to flank, regroup, or escape. Wood ants can evolve to fire formic acid as long range artillery or in a more rapid, straight line. Find synergies between the multitude of natural strengths and weaknesses of each species, and prepare to defend against them when warring with rival colonies.
Your enemies are equally varied – apart from other ant colonies, you’ll engage in combat against arachnids, amphibians, crustaceans, and a wide variety of insect species. These powerful and often (comparatively) gigantic creatures present a unique threat to an unprepared colony, and only superior tactics can overcome them. An envelopment manoeuvre can circumvent the adult devil’s coach horse beetle's stunning spray, while tactically isolating and overwhelming hermit crabs one by one will bring their demise faster than they can hunker down to heal.
Victory is certain! Reinforcing troops arrive in the nick of time, fearless in the face of the horrifying abomination before them. Today the sadistic scientist has blended hermit crabs with scorpions into a terrifying new threat, but the colony has evolved wisely after experiencing such unnatural foes before. After a protracted battle the fearsome chimaera teeters on the brink of collapse, but a new foe arrives on the battlefield – piercing through the skies above, the hand of some strange being comes down to crush half the reinforcing troops, and from the great beyond the scientist lets forth an evil cackle. The tide has turned once more…
Apart from the classic RTS skirmishes against the AI and unique seasonal challenges, Empires of the Undergrowth also features a narrative-driven campaign mode. Follow the simultaneous progress of a lab experiment centred around the mysterious Formica ereptor gene-thief ants alongside a documentary series that explores the various species of ants in their natural biomes. Earn resources through successful documentary missions to upgrade your persistent lab colony and evolve according to your preferred playstyle as you put your ants through a multitude of brutal tests conducted in the name of ‘science’ – but not all is as it first seems…
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很多建造按右键取消,但是!拆墙却没有“取消”这个操作!
你的编队按右键设置目标地点,但是这游戏居然没有取消选中编队的设置!你只能从一个选中的编队切换到另一个编队,而且还没有快捷键切换到不能设置目标的巢穴组!为什么会这样?制作组你们没有人玩过正常的RTS游戏吗?
以上两者结合导致你很容易试图去按右键取消某个操作导致你给目前选中的编队错误的设置了目标地点!如果你习惯了其他RTS游戏的操作,那么你会非常频繁的触发这个错误!一旦触发多次之后,你的所有操作就都会下意识的放慢一点,好去观察现在这个操作会不会出错!这是个很糟糕的设计!而且光靠游戏内的快捷键设置还完全没有办法解决这个问题!
一个RTS游戏的操作方式不应该这么难受!
你们什么时候纠正了这个设计,我可能会考虑给你更好的评价。
另外“科学”标签也有点搞笑,剧情模式里很多不同的物种居然能和平共处,联手对付我!蚂蚁的天敌居然只针对玩家阵营的蚂蚁,而不攻击敌对阵营的蚂蚁。可以想象你们急于提高难度的心情,却因此弄丢了科学的逻辑。
Many constructions can be canceled by right-clicking, but! There is no "cancel" for demolishing walls!
Your formation sets the target location by right-clicking, but this game does not cancel the setting of the selected formation! You can only switch from one selected formation to another, and there is no shortcut key to switch to the nest group where the target cannot be set! Why is this the case? Has no one in the production team played a normal RTS game?
The combination of the above two makes it easy for you to try to cancel an operation by right-clicking, causing you to set the target location for the currently selected formation incorrectly! If you are used to the operation of other RTS games, you will trigger this error very frequently! Once it is triggered many times, all your operations will subconsciously slow down a little, so as to observe whether the current operation will go wrong! This is a very bad design! And there is no way to solve this problem by simply setting the shortcut keys in the game!
The operation method of an RTS game should not be so uncomfortable!
When you correct this design, I may consider giving you a better evaluation.
In addition, the "Science" label is also a bit funny. Many different species in the story mode can actually coexist peacefully and join forces to deal with me! The natural enemies of ants only target ants in the player's camp, and do not attack ants in the enemy camp. I can imagine that you are eager to increase the difficulty, but you have lost the scientific logic.
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