Posted on: February 5, 2025

Ankylon56
Verified ownerGames: 48 Reviews: 13
An RTS through the ages
The main game's mechanic is the highlight, it allows you to play from the stone ages to a futuristic nano age (or space age if you play with the expansion). The campaign itself is vaguely inspired from history (except the Russian campaign which takes place in an alternate future, 2018), but is far from being accurate, it is a backdrop to introduce the game's mechanics and Epochs. It has got over the top (outright silly) voice acting and stories. The unit variety is good, some units evolve as you progress through the epochs while others are left behind. The game makes it obvious you don't have to worry that much about the economy compared to other RTS since each patch of iron and gold resources can be virtually endless, the food stops becoming a worry after farming is dicovered (the only ones that are actually limited are stone and wood). It is a matter of allocating the citizen to extract said resources. The game features decently large population counts, but obviously performance could suffer as the game is entirely 3D, it comes with another downside being the graphics aged a lot. The game tries to replicate the first Age of Empires game, to some degree of success, its main gimmick allows it to stand out as you move on from melee formations, to ranged combat, to air bombing campaigns (of the nuclear variety). The game at its core technically only features a single civilizational blueprint, with some units available to each chosen civilization. The game's biggest weakness is one that permeates most games in the genre, the AI. To compensate for its simplicity, it spams units, a lot. Which can turn some battles into absolute slogfest. It does encourage aggressive play to some degree, but at points it becomes just ridiculous. Also, the expansion in an attempt to make civilizations more unique introduces some of the most unbalanced units and structures in the game.
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