Posted on: February 23, 2025

pzogel
Verified ownerGames: 417 Reviews: 63
Worth playing for RTS fans
Empire Earth II is an interesting game. On a surface level, it offers layers upon layers of complexity: 15 epochs, different seasons, changing weather that influences sightlines, territories like in Rise of Nations, the ability to draw war plans for allied nations, extensive diplomacy options, troop formations, and so on and on. Ultimately, however, EE2 is a very simple game in practice. Resources never run out, so after assigning enough citizens on all resources to pump out a certain number of units indefinitely, you're basically set. If that number is greater than what the enemy is able to field, then you win. Of course, rock-paper-scissors mechanics exist, but when armies clash at each other, assigning individual targets isn't really possible, and units are largely fodder anyway. EE2 is a war of attrition, and the depth of AoE 2, for instance, is nowhere to be found. That said, this doesn't mean that the game isn't fun. The campaign provides a good level of challenge throughout, especially those missions that shake things up by limiting the player in some way, by making a certain resource inaccessible, restricting unit types or technology, and so on. Going through epochs isn't really a thing in the campaign, which is why one of the more interesting mechanics doesn't really come into play: similarly to Rise of Nations, you need to research certain global technologies before being able to advance to the next epoch, but the technologies you choose not to research are lost forever. In addition, researching all technologies of a category give one additional bonuses as well. As you can see, such little things are what make EE2 unique, and all the basics of an RTS are realized well. While the game runs fine out of the box, using the unofficial patch may be preferable for the QoL and bug fixes provided by it. In any case, even for those who disliked the first Empire Earth, EE2 is at the very least worth a look.
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