Posted on: October 21, 2024

Peterobert
Verified ownerGames: 206 Reviews: 3
4X. Mod it, tiring otherwise
The scope of the game is quite large. You can do a lot, research, build... you are not limited that much by buildslots, like some modern games make you. You will need to build a lot of economy, and that already is a boon and curse on its own. There is no buildquere, and while the AI could build en masse out of each building, you would have to spend minutes and later many minutes setting each building to build each turn, and refresh that once it is done. A quere for building is so SORELY needed, for a game of this scope. You can plaster a whole planet in economy, and you do need to, even. Combat is just ... numbers and phases. It is like a RPG, first long range, then direct medium range, then close range. It rewards using all sorts of units, mix and match. However higher tier units cost more upkeep, though they eat less food. If you got much food, massinge milita is worth it. Otherwise, if you got a lot of tax income, tiering up for better units is worth it, though you need o pay upkeep for technology itself too. Large invasions are effort to setup, though doable. However, all units need to eat, and be supplied with this on the battlemap. You would have to bring a stack of food for engagements outside of your home, and lead it around like a unit. It is a crucial target for your enemy. Spacecombat..... Beware the Symbionts. Their ships are stronger than the Humans own. You can mass more than they can, if you do it right. Politics.... the other houses threaten, but with how hard it is to go over the map to others, and such, its more empty threats. Selling tech can pay off big, recouping your expenses, and giving others expenses, since they then have to upkeep the techs. Visit the Forum to learn more about the game, if you try it out. The Demo lasts for ... maybe 30 turns, or so.
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