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else Heart.Break()

in library

3.7/5

( 14 Reviews )

3.7

14 Reviews

English & 1 more
Offer ends on: 19/09/2025 09:59 EEST
Offer ends in: d h m s
24.994.99
Lowest price in the last 30 days before discount: 4.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
else Heart.Break()
Description
Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds...
User reviews

3.7/5

( 14 Reviews )

3.7

14 Reviews

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Product details
2015, Erik Svedäng AB, ...
System requirements
Windows 7 / 8 / 10, Core 2 Duo 2.4 GHz, 2 GB RAM, Dedicated graphics card, Version 9.0, 1500 MB avai...
Time to beat
13 hMain
27 h Main + Sides
55.5 h Completionist
16.5 h All Styles
Description
Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?

Else Heart.Break() is a reimagination of the adventure game – a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.

From the creators of Blueberry Garden, Clairvoyance and Kometen, a new and unforgettable adventure!
  • An expansive 3D world, begging to be explored.
  • Many hours of engaging story, set in a meticulously simulated city, with people that feel truly alive.
  • A challenging game where your actions matter and nothing can ever be unsaid or undone.
  • Tons of every-day objects and computers that work and can be modified.
  • A laid-back experience where you can just go to the café and have a coffee whenever things get too hectic.
  • A delicious soundtrack with over 50 songs.
  • No previous hacking skills required.
Goodies
artworks avatars wallpaper
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
13 hMain
27 h Main + Sides
55.5 h Completionist
16.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2015-09-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
392 MB

Game features

Languages
English
audio
text
svenska
audio
text
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User reviews
Overall most helpful review

Posted on: October 1, 2015

Partial

Verified owner

Games: Reviews: 2

Over-ambitious or Under-baked?

It's October 1, 2015, and Else Heart.Break() feels like it’s been released prematurely. Bugs and questionable design decisions crowd like inconsiderate spectators between you and the game's best parts. A lot of shoving and a bit of luck are required to get a glimpse of those redeeming features, and at any moment you may get jostled back into the mess by more badness. Everything feels unfinished to varying degrees. But the good bits here are unusually ambitious and wonderful. The code mechanics are clever and excitingly-integrated — there are a lot of fun ways to hack the world, and even mitigate some of the game's annoyances. The graphical style & the music are excellent. And despite all that's stridently wrong with it, I find myself liking the world, and wanting to go back. I can't map out much with 2000 words, but here are some stand-out items: - The first 1-8 hours may be the worst part of the game. It's remarkably easy to miss the tools & tutorials for hacking — not because the clues for finding them are especially hard, but because you may never find the clues. - You will get lost. - Controls & camera are clumsy. Point & click movement + pixel-hunting to see which objects are interactive + a camera that’s often blocked by foreground objects and moves like a slightly numb brontosaurus = anger. - Conversation is crude. Dialogue seems roughly translated and can be jarringly disconnected from the present & past. Also: conversations aren't recorded anywhere. Be ready to pause and jot down when/where to meet people, or suffer the consequences. - Bugs are many. If dialogue choices appear for no reason, it may be that the person talking to you is somewhere else (and may be saying how to keep the story moving). + The hacking is magical and largely redeeming. Bottom line: Don't trust the game to give you what you need to enjoy it. Aside: Update carefully! Mac saves are INSIDE the app: else Heart.Break().app/Contents/Resources/game/ElseHeartbreak.app/Contents/Saves


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Posted on: January 10, 2016

devjock

Verified owner

Games: 1164 Reviews: 2

THE best gamer to coder headfake.

Jan 10 2016. I played this game from start to finish in one weekend. In the time from release to when I played this game there have been several walkthroughs posted, of which I used a few to get through the main storyline and finish the game without much trouble. But the trouble was the most interesting part. Messing up and schooling yourself on coding methods, hacking together spaghetti code, putting everything in nice functions, etc.. You'll actually somewhat learn to code in this game. Just gotta get a modifier, a syntax reference (besides the lower part of your modifier, it's good to have a keyword reference in dead tree format, and yes there is a few out there), and an arcade cabinet to work on. There is SO MUCH stuff to be explored in this game, the mind boggles. To sum up a few of the things worth collecting; -DigitalTrashXX diskettes. They're spread all over the world, and can be read using a floppy reader computer, or if you're already savvy with the in-game programming language; just about any computer with a screen. -Screwdrivers, fryingpan's, booze, coffee, water, mystical cubes, doors, junction boxes, computers, buttons, elevator panels, almost EVERYTHING can be hacked with your modifier. So you did your first playthrough? Great, now delete your saves, and take it slow. Don't take any missions, just ignore Pixie and the Gang, and go into every building you can (and can't, because switching open doors to locked doors is pretty damn trivial). Hack the planet. You might find Ratvader's last chillaxing place, away from the ministery. You might find Zarah's TV to be an entrypoint. Maybe you'll find the secret arcade? Maybe fix your bad creditcard balance? Who knows!? But most of all, you'll be having a blast, while you're learning a programming language. For that alone, this game gets full marks from me. Yes, sure, the game has quite a few bugs with hanging dialog, but you learn to save often. This is by far THE best way to get gamers into programming.


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Posted on: July 6, 2016

FortyGallonTophat

Verified owner

Games: 169 Reviews: 26

2 Star Game with a 5 Star System

This game is a rather intriguing piece. You're kind of left to your own devices in the beginning and it's really only at about the 2 hour mark that the game becomes enjoyable at all. Once you've got your scripting tool, the game really lets you cut loose with what you can and can't do. I was breaking all kinds of stuff. I was rich, I could break into anywhere, and I never had to sleep again. I program as a hobby, not as a job, so this game was a great excuse to sit down and actually do some programming that I was able to use (in game at least). P's & C's: + Interesting art style + Probably the most programming I've ever done in a game + The really let you think outside the box in terms of what can and can't be interacted with - Story was dumb and boring - End was very unsatisfying - Worst camera controls in gaming history tl;dr: Do you like to program, or have you ever found yourself without anything practical to program? If so, buy this game.


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Posted on: February 15, 2016

cathcart

Games: Reviews: 5

An adventure in a truly open world

"Don't expect the game to give you what you need" says another review. Well, yes and no. That really depends on how you proceed and approach it. True, if you expect an on-rails experience with a tutorial and hand-holding, it will not give you what you need. But clues are in fact strewn liberally all over the place so as long as you explore - and keep exploring, there's a lot of Dorisburg and a lot of code - with an open mind and a modicum of curiousity, you will inevitably get everything you need, cool toys and understanding of code included, without any need for luck. And you'll feel all the more bad-ass for it because it wasn't handed to you on a silver plate. Maybe it's a cat person/dog person kind of thing. Personally I loved the way the game didn't really care to fill me in on trivial details, like the name of my contact or where I was supposed to go. It's like a cat, looking at you arrogantly, condescending to being petted. It's not going to ask you to or instruct you how to do it. But if you really want to, it'll let you. Also it just felt wonderfully noir, being lost this way. As for the game itself: Don't think of it as a programming puzzle game because it's not. Code is a mechanic you use to learn about and tinker with the world. It's an adventure/detective game in which you actually have a meaningful way to meddle with the world instead of randomly mashing-bashing inventory items together and pretend that random results count as logic connections. Why do I recommend it? Because it gives a whole new meaning to the idea of an open world. This is a world where some twenty hours in I'm not still not really sure what the limits are to what I can do. Are there pretty firm limits in place? Yes, definitely. But they still seem unclear and the world is nothing but possibility. Can I get rid of my romantic rival by reprogramming the arcade machine he plays on to transport him into a room without doors? Possibly. Maybe. I'm definitely going to try.


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Posted on: March 27, 2023

VoidByte

Verified owner

Games: 270 Reviews: 4

A Masterpiece

This game really blew me away. I stumbled upon it more or less by chance, and apparently 8 years too late. The gameplay is divided into three core areas: point-and-click adventure, exploration, and programming (hacking). Overall, the game comes with many fresh approaches. I'll leave the overall gameplay principle aside because it's so unique that there's definitely no second game of its kind (unfortunately). Pros: - Freely explorable game world (where curiosity is always rewarded) - The world expands practically with your personal real-life programming skills. - Day/night cycles and NPC routines - You learn programming if you don't already know how (in a programming language similar on "Ruby"). - There are many social interactions and you don't have to constantly chase a quest log. Cons: - The camera control may make you think the game is still in early access at first... You get used to it over time. - While there is a description of programming basics that you have to piece together, there is no complete reference. - You can't wake up sleeping characters if you need to talk to them. This often leads to frustration because you have to wait for them to wake up. Both pros and cons: - Time is a factor. It's actually a cool idea. If someone says "It's urgent," then it really is urgent. If you don't complete the task in a timely manner, it will fail. Because the world keeps turning without you. If you're supposed to meet someone at the club at 6 p.m. the next evening, they'll only be there that one evening. If you don't show up, tough luck, the quest failed. Unfortunately, this leads to rushing or everything failing later in the game, as many storylines happen at the same time and overlap. All in all, this is a wonderful game, and I can only hope that a sequel or a similar representative of this completely unique genre will come to the market.


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