Posted on: October 1, 2018

Ward.530
Verified ownerGames: 141 Reviews: 6
Awesome game with tragic flaws
Had to cut down the legth(VERY much): Great environment, dialogues and the plot lines. It gave me that feeling that old RPGs used to. Combat however is pure nightmare. The game is very poorly done console port from the controls point of view. Implementation of jetpack is horrible. Even with dodge on double-tap disabled, the character dodge rolls on (accidental) multi-tap. Target locking. Another very badly ported feature. When I turned this off, my death rate dropped by half. Suddenly multi-opponent fights were possible. But: In order to jetpack attack you need to manually lock on target (good luck in larger fights), not move too much so that the lock doesn't break, hope that jetpack double tap works and then fly up and press the attack The success rate of succesfully doing this is about 30%. You MUST learn npc attack routines. If you don't you die. A lot. My estimate is that at the end of the game 80-90% of my deaths were caused by controls malfunction. Camera and character turning are not locked. The whole difficulty is centered around midgame+. Be prepared to run from almost every mob in the game until Level 15(20-30 hours) the game. Almost everything will 1- or 2-shot you. Frustration is the word that I would use to describe the difficulty of the game. It's not made to be hard, it's made to be frustrating. Especially coupled with the terrible controls. Dev themselves didn't play or test the game on KB + mouse. Honestly, I am amazed I lasted long enough for this game to start to be playable. This game is a marvelous brilliant gem ..on the bottom of very deep public toilet.
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