ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful ac...
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
In ELEX, you join the war over a powerful resource that gives people great magic-like powers but turns them into indifferent cold creatures. You decide if emotions and humaneness or cold synthetic logic will rule the world of Magalan.
Completely seamless Open World experience without borders and loading zones for the ultimate exploration experience
Vertical Exploration: Use the jetpack to reach any place in the game world
Simulated game world where everything reacts to the players actions and provides for an authentic atmosphere
Highly interconnected quest system that support true player choices
Tactical and challenging combat system for close and ranged combat
Universe set in a post apocalyptic science fantasy universe that combines the most interesting aspects of all genres
This looks like a modern day reboot of an old classic, but a good one at that. However, they still keep it simple -) unlimited inventory, nights bright as polar ones, and sleepeat is for the weak, not to mention traders are there just to lighten off your load with no regards for morals and bottomless money/ammo pouches ))) Good fun, but a tad below serious immersion. Give it a go.
Everything is slow and deep to get in this game. Dialogues, story, combats, character evolution, equipment. But very rewarding in the end because most of things are very well done and interesting.
Unfortunately, few bugs in combat and crashes when is it rainy.
Think the title says it all. The descriptions of people calling it a "spiritual successor to Gothic" is possibly one of the worst endorsements for a game I've ever seen, to the point where I don't even want to try playing Gothic if it's anything close to this travesty. The fact this game was actually made by a development team and not some dedicated single developer is astounding, because for how wide it is, it's incredibly shallow.
The worst part is undoubtedly the combat. Not only is it stiff and janky, it's needlessly difficult in many areas, especially the beginning. The first hour of combat is almost identical to the 50th. The game also includes multiple escort missions, which TRULY shows the weakness of the combat, as you have to genuinely run IN ADVANCE of the character in order to trigger the enemies and attack them before the escort gets there, because the combat is SO POOR.
It doesn't reward you for exploration, it almost makes it a necessity. It's almost incredible how the game forces you to trudge along for ages, only to happen upon a heavily overleveled enemy and have you die in two shots, only to reset you back half an hour for your effort.
If the story was anything good, at least you'd have a reason to continue. Just look at the love Alpha Protocol has. But instead, we get some of the most boring and trite storytelling imaginable. Nothing truly original is present, it's all easy to understand the moment you hear it. There's no genuine mystery, no sense of amazement. It's got the writing of a mediocre MMO.
Genuinely, I'd rather be playing Guild Wars 2 than this game, because that game not only engages you, but it unironically offers a more engaging combat experience. At this point, I should've just written a 5-star review for Guild Wars 2 and pasted it here, you'd get more out of it.
I see why this series killed the studio. Its boring, its designed for you to just talk to people that whole game, not only do you get hardly any XP for combat, but it ridiculasly hard to the point most will quit in the first hour. Piranaha studio should have shut down after Gothic 2.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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