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ELEX

in library

3.9/5

( 465 Reviews )

3.9

465 Reviews

English & 8 more
29.9929.99
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ELEX
Description
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful ac...
Critics reviews
16 %
Recommend
User reviews

3.9/5

( 465 Reviews )

3.9

465 Reviews

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Product details
2017, Piranha Bytes, ...
System requirements
Windows 7 / 8.1 / 10 (64 bit), Intel Core i5 3570 AMD FX-6350, 8 GB RAM, NVIDIA GTX 660 2GB AMD Rade...
DLCs
ELEX Digital Extras
Time to beat
27 hMain
50.5 h Main + Sides
85 h Completionist
54 h All Styles
Description
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.

In ELEX, you join the war over a powerful resource that gives people great magic-like powers but turns them into indifferent cold creatures. You decide if emotions and humaneness or cold synthetic logic will rule the world of Magalan.
  • Completely seamless Open World experience without borders and loading zones for the ultimate exploration experience
  • Vertical Exploration: Use the jetpack to reach any place in the game world
  • Simulated game world where everything reacts to the players actions and provides for an authentic atmosphere
  • Highly interconnected quest system that support true player choices
  • Tactical and challenging combat system for close and ranged combat
  • Universe set in a post apocalyptic science fantasy universe that combines the most interesting aspects of all genres

© 2017 by THQ Nordic GmbH & Piranha Bytes. Piranha Bytes and related logos are registered trademarks or trademarks of Pluto 13 GmbH, Germany in the U.S. and/or other countries. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved.

Goodies
avatars wallpapers
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
27 hMain
50.5 h Main + Sides
85 h Completionist
54 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2017-10-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
27.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
český
audio
text
русский
audio
text
中文(简体)
audio
text
Critics reviews
61
Top Critic Average
16 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: October 12, 2020

hazlin

Verified owner

Games: 145 Reviews: 3

Conform or stop playing...

Initially the game is about avoiding combat, because most things just straight up out damage me and have tons of health. Kiting is an option for some of the creatures, but with the long kill times it is very unrewarding. I did try scavenging, but soon discovered that money wont get me very far. Armor, skills, and magic are locked behind climbing the ranks of factions. After exploring and meeting all the factions I discovered that they are the same in the worst sort of way. All the factions are authoritarian, and do not tolerate diversity of thought. They are all about oppression and doing the wrong thing in a blind pursuit of an ideological extreme. Much to their determent, they even lack pragmatism. All the factions need to be opposed, but the game isn't designed to progress without blindly committing to a faction. Without a faction and without a path for progression my time in Elex came to an end.


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Posted on: January 13, 2020

Gsom900

Verified owner

Games: 183 Reviews: 22

Good game, not for everyone

I like Elex a lot but you have to tear through it. And not just in a "it becomes better after x hours", it never becomes better. You start tearing and maybe last couple of hours you feel like a demigod, but the rest of the game is a struggle. I usually don't like artificial difficulty in games and prefer well designed player strength progression over the hell elex puts you in. Here's why i still give it a positive review: The world took me in instantly. It's a mix of science fiction with lazer guns and robots, fantasy knights in armor with swords and magic and mad max on top of that with drugs, raiders, mutants and ruins of a world long gone. I think the world is a hit or miss, either you like it enough to play or it wont work for you and neither will the rest of Elex. Worldmap was definitely made with love. There are four distinct areas, lots of documents and files about the old world, secrets and just neat things to see. If you loved exploring pre war facilities in fallout this is the game to scratch the itch. Whats so hard about it? Game is not fair, imagine starting an mmo in an endgame area: you suck, your weapons suck, you cant take a hit, everyone is using you for fetch quests and your most reliable tactic is to GTFO at the first sight of danger. Once you realize what part of the food chain you are and accept the rules of this world, elex becomes this weird yet captivating game of rising through ranks, slowly earning the power bit by bit. Elex rewards exploration and using everything that you have at your disposal. But it's... well, it feels not done. Like it's being stuck in early access forever. It's playable, it offers a lot of fun, but be warned about the jank.


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Posted on: January 31, 2022

Loricman

Verified owner

Games: 128 Reviews: 1

Absolute attention to detail

This game has its flaws, yes, but damn does its soul make up for it. I followed an NPC for 5 minutes after I handed in a quest just so I could see him walk to another NPC and deal with the fallout of my choice in the quest. This is a detail that NO ONE will ever really see, but they had minutes of dialogue just because it made sense! The minor details make this game special, and you can tell the devs cared about this game


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Posted on: November 21, 2018

CaerLlewys

Verified owner

Games: 117 Reviews: 13

Poor execution of a good basic concept

The setting and fundamental concept of Elex is good, and the overall structure of the game is not revolutionary. The graphics are good, the scenery is great, and the provision of a jet-pack to allow you to get almost anywhere is a nice touch. Unfortunately, the quest leveling is awful, the combat engine atrocious, the weapon scaling sparse (one weapon in a tier requires DEX 11, the next 33, the next 60), and you will spend 90% of your gameplay time searching for trash mobs you can actually kill to gain experience to level up far enough to have a hope of surviving your current quests, only to be given a new set of quests you are again too low-level to survive with the atrociously clunky and non-cooperative combat system. And that's on "Easy". Having a companion is little help UNLESS you can somehow maneuver your companion into engaging first, otherwise you'll likely be already dead by the time your companion gets around to noticing that you're in a fight. To make matters worse, far too many of the quests either double-cross you or force you to choose between double-crossing someone else, wrecking your faction reputation, or forcing you into courses that will seriously hurt you later in the game. ELEX needs at the very least better-leveled quest difficulty, a better scaling of weapons so that you don't have somehow gain five levels to be able to wield a better weapon, and a combat system that doesn't leave you flailing at air because your target moved while the game was thinking about getting around to starting your swing, or doesn't leave you locked onto a target on the other side of a rock or a wall and unable to switch targets while another casually kills you from behind. Did they play-test this AT ALL before releasing it...? I really tried to give ELEX a fair chance to win me over, but in the end it just wasted my time and pissed me off.


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Posted on: October 25, 2020

matmanX

Games: 193 Reviews: 7

Spread Too Thin

Elex is basically what would happen if you took Gothic 1 and stretched it out to 5x its size and length. Sounds great at first, until you actually try playing it. The steep learning curve and vulnerability of Gothic worked well because there was a steady progression throughout the game. You knew that some areas and monsters posed minor danger, while others meant sure death. You also knew that if something was out of reach, all you had to do was work for it for a couple of hours. It was clunky, but it made sense. In Elex, that progression is gone. Everything is spread too thin. It took me over 30 hours before I visited all 3 factions, and you need to choose one of these to get decent gear. You spend the first 15-20h as a total pushover. What's worse, there's no rhyme or reason in balancing when it comes to quests and open world. You can find harmless creatures 20m from one-hit-kill beasts. Early quests require you to travel across the entire map. Challenge is fun if it can be overcome in a reasonable time. If it can't, it only causes frustration. Combat is very clunky, often unresponsive. The good thing is it allows you to exploit enemies' braindead AI and large hitboxes, which is often the only way to win a fight early on. Once you get the good gear, the game switches from the punishing difficulty to a walk in the park for most enemies. It only shows how unbalanced it is. This means there's only a short period where combat is somewhat fun. The story and lore are easily the best parts of the game. A mix of sci-fi and fantasy where no faction has all the answers. Even some quests can be fun and offer insight into philosophical and ethical conflicts throughout Magalan. It's too bad they're presented in such a flawed execution. I hope PB will improve one day, but they haven't in 15 years and I'm tired of giving them a free pass. Imagine if Cyberpunk 2077 looked like The Witcher 1 or if Arkane Studios didn't improve their formula since Arx Fatalis. That's PB for you.


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