Posted on: May 16, 2020

jross197
Verified ownerGames: 24 Reviews: 1
Tons of depth, one major drawback
A lot of the other reviewers have touched on the depth and complexities of the game. I can say that I agree with many of the comments on how much long term fun you can have with the turn based tactics and the development of your heroes, armies and cities. Even hundreds of turns in, you may not have your original stronghold 100% developed. The only thing keeping me from giving this a rating of 5/5 is one glaring problem. There is no manual save function whatsoever. The game allows you to revert to one turn prior and that is it. Yes, you can go into the folder location and make a copy of the save folder. However, that is tedious and nonsensical. Not since Atari have I missed save functions so much. Although bugs are pretty rare, if you are 200 turns in and your save breaks, you will sorely regret it if you don't back up your saves periodically. Even with the individual turn saves issue that you can bypass if you want to tab out of the game occasionally, there is one other facet of this non-save design that can be infuriating. Individual battles cannot be restarted. Your only choice is to surrender and use the revert one turn feature. In a game about positioning and tactics, there is almost no ability to experiment with tactics or learn from your mistakes and use new knowledge in the same battle. At the beginning of a campaign, this too can be worked around by using the revert one turn feature. However, when you have 4 or more heroes/armies on the map, each with the potential for having a battle each turn, reverting after 3 battles because the fourth went wrong can be very frustrating. I know it's a design feature, but it is really insane to me in a tactical / strategy / turn-based game such as this to have no battle restart / reset option and to have no built in save function. As I said, this isn't the Atari system from the '80's. I could overlook the lack of turn saves if only the battle restarts were available.
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