Posted on: January 3, 2023

streetyson
Games: 51 Reviews: 32
Half-good zombie game ruined by parkour
If only this game had normal vertically - a strategically placed ladder reachable over a short gap there, a cable walk here, and the occasional jump onto soft landing or rare timed leap onto a moving object. And not as the main mode but simply a little here and there for neat immersion, well integrated into set design to help escape a horde if you don't fancy berserker mode. But no, this game is all about parkour - superhuman spiderman parkour. Even without the web (sorry, I mean zip line) the rooftop long leaps, wall climbs and vertical jumps are plain unrealistically over the top, and overused, and work as a sort of forced altrernative game mechanic to fast-travel. Some bozo said hey, how can we make our bog-standard zombie game different? Deeper story and more world building decisions & consequences? Nah, bigger leaps man, look at me jump 100ft gap with these upgrades! Or look cool or have better weapons with these DLC (at least you don't have to pay extra for them in this edition). And forcing you out at night just for the sake of stressful gameplay when anyone with half a brain cell would stay indoors until daybreak is plain silly, gimmicky and annoying. Such a shame.
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