The complete Dying Light experience is here in its final Definitive Edition.
Rove an infected world to master your combat and parkour skills in the ultimate edition of Dying Light.
You can play Dying Light to the fullest with the final version of the acclaimed open world zombie survival game. Co...
The complete Dying Light experience is here in its final Definitive Edition.
Rove an infected world to master your combat and parkour skills in the ultimate edition of Dying Light.
You can play Dying Light to the fullest with the final version of the acclaimed open world zombie survival game. Containing four mainline DLCs and twenty-two bundles, Dying Light: Definitive Edition is the complete experience that accumulates the entire 7-years worth of lifespan that packs all of its content into one single unit. Explore all the post-apocalyptic world has to offer. Drive across Harran as you spread carnage in your buggy, face and survive Bozak’s trials, explore new quarantine zones, and enjoy plenty of new skins and weapons!
Features:
Dying Light – the full award-winning game.
Dying Light: The Following – a huge expansion complete with a new story, vast original map, and a customizable buggy to drive.
Dying Light: Bozak Horde – a challenging game mode with its own side story.
Cuisine & Cargo – two additional quarantine zones.
Ultimate Survivor Bundle – exclusive weapons and outfits.
Hellraid – a new game mode in a dark-fantasy setting.
A large collection of skins and weapons that will make slaughtering zombies even more fun:
Crash Test skin pack
5th Anniversary bundle
Harran Ranger bundle
Gun Psycho bundle
Volatile Hunter bundle
White Death bundle
Vintage Gunslinger bundle
Rais Elite bundle
Godfather bundle
Harran Inmate bundle
Retrowave bundle
SHU Warrior bundle
Savvy Gamer bundle
Snow Ops bundle
Volkan Combat Armor bundle
Classified Operation bundle
Viking: Raiders of Harran bundle
Harran Tactical Unit bundle
Astronaut bundle
Van Crane bundle
Dieselpunk bundle
Dying Light: Definitive Edition offers the entire Dying Light journey.
All Dying Light: Platinum Edition owners will receive additional Definitive Edition content for free
Techland apperanty saw fit to force LAN behind a Galaxy connection on new versions of this game, when that feature used to worked fine. If you have an older version hold on to that.
If you are one for Survival Horror, Horror, and Survival Genres do yourself a favor and get this on sale for $10.
I have Zero regrets and it even has LAN!
An amazing zombie parkour RPG. Tons of stuff to do, you can pick up random junk, there's a hot Turkish tomboy. I love it, I played it to almost 100% on Steam and now I got it on Gog because Steam left Windows 7 users like me behind. :( Anyway, it runs great on my RX 470 4GB and Fx 8350 on Windows 7.
I have the original, a VERY good game and the mission DLCs are nice.
Be aware that most of the low review scores (including mine) are aimed at the fact the makers keep stringing us, the players (and their source of income) along with "meh" skins.
Now, please do be aware that there IS some new functionality in the skins+weapons DLCs. For example, a burst fire pistol or silenced rifle, maybe a crossbow that uses literal junk to make for people with The Following. But honest to god, man... they should have made a followup to The Following where you can play singleplayer as the tentacled superzombie from multiplayer.
Or how about a gun drone you can sit on a rooftop with and fly out to shoot zombies for fun? Heck, *that* would be what I would do in a zombie apocalypse! Kinda of like the Ghost Recon: Wildlands DLC, but actual fun...
So in summation most of the low reviews are gripes because:
(A) As mentioned, the mini-DLCs are shameless cash grabs really don't add anything groundbreaking, just things that SHOULD already have been in the main game from the start.
(B) The sequel is taking forever
(C) Techland is perceived as treating GOG like second-class citizens sometimes, rightly or wrongly
(D) There is a lot of stuff players would like to see in the game (fun of zombie apocalypse movies is *there are no rules anymore, do what you want*) that really just got left by the wayside. And all we get is stupid skins where a pistol fires three times instead of once. Yaaaay...
Lastly, in some ways Dying Light has always felt like a step down from the Dead Island games. They were beautiful and vibrant, and does anyone remember that Dead Island: Riptide had actual sniper rifles and repairable chainsaws? Yes, I know about the Jason Easter Egg and chainsaw in Dead Island 1, but you can't repair it or refuel it! Stupid decision...
Okay, VERY LAST THING: I want my targeting reticle back for throwing weapons, and the range increased!!! Kyle's arms are wet noodles!
This is an experience entirely focused on its gameplay, which offers the best realized parkour system I've experienced in a videogame, grouped with a robust and ever so satisfying melee combat system. Both of which are fairly upgradable, but at a sufficiently steady rhythm, based on your own experience with the game. Meaning, you gain experience to upgrade each of the game's systems as you engage more and more which each of them, which you'll want to do!
Because, if in the beginning you won't manage to do everything you'll want, you'll soon realize how to keep pushing the boundaries, in order to get better and better at traversing the open world at ease. 15 hours in, and I haven't even unlocked the grapple hook, which is sure to give even more versatility to the movement system (Update: it so does!).
And even the combat, that can get a bit overwhelming with the amount of enemies that can sometimes push you (if you're not careful at evaluating certain situations), is fairly deep, with an array of melee weapons and moves that lets you fight the way you want. After you get the feel for that one [type of] weapon you like, you basically won't want to use guns — unless you find a group of armed mercenaries, or some big brutes, in your path.
Is also that enemy variation that keeps the moment-to-moment gameplay fresh. If you can easily outrun the simpler zombie enemies, when you hear those screams, you'll want immediately to get ready, be it at day or nighttime. You'll quickly understand to maintain several strategies at hand, and which skills you'll want (and need) to unlock to support them.
The open world is also amazingly realized, with complete freedom to grab any climbable edge, but also breaming with a great atmosphere. Beautiful and haunting at the same time, as you take in the warm lighting pouring through the hollow streets, with only the sound of the wind and the dammed screams as you jump from one rooftop to the next. And that's only the first map...!
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