Return to the first fantasy role-playing epic set in the legendary Dragonlance game world of Krynn. This immortal pack includes Champions of Krynn, Death Knights of Krynn and The Dark Queen of Krynn. Assemble a party of fearsome warriors, wise clerics and nimble thieves, and take them with you th...
1990,
Strategic Simulations Inc. & MicroMagic inc. , ...
System requirements
Windows 10/11, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1 GB...
Description
Return to the first fantasy role-playing epic set in the legendary Dragonlance game world of Krynn. This immortal pack includes Champions of Krynn, Death Knights of Krynn and The Dark Queen of Krynn. Assemble a party of fearsome warriors, wise clerics and nimble thieves, and take them with you throughout your three adventures. Guide your party through a dark web of intrigue and combat, where dragons, draconians and other unspeakable terrors dwell. Only great wit and valor will defeat the Dark Queen's minions!
Champions of Krynn
The War of the Lance is over, but Evil is a BAD loser... With the Dragonarmies defeated and the lands to the east reconquered, the forces of good have withdrawn and settled down to a well-earned rest. Evil forces, however, never rest and have been quietly plotting a cataclysmic return to power! Their goal: nothing short of establishing the Dark Queen, Takhisis, as undisputed ruler of Krynn! Guide your party of characters through a dark web of intrigue and combat, where dragons, draconians and other unspeakable monstrosities dwell. Go with a brave heart - for you and your heroic adventurers are all that stand in the way of evil tyranny.
Death Knights of Krynn
Lord Soth has thrown down the gauntlet of challenge - a challenge that you are oath-bound to accept. It has been one short year since the Champions of Krynn claimed victory over the massed forces of evil. Now, the Lord of the Death Knights, Soth himself, is preparing to wreak havoc in an eruption of evil such as Krynn has never witnessed! As members of the Special Solamnic Order of the Champions of Krynn, you and your party stand as the only force capable of answering soth's deadly challenge... and living to tell of it.
The Dark Queen of Krynn
The Epic began with Champions of Krynn. Then, the adventure continues in Death Knights of Krynn. Now, the amazing conclusion to SSI's award-winning Dragonlance fantasy role-playing epic is here! The Dark Queen of Krynn propels you across the sea to Taladas for the final battle against Krynn's worst nightmare. You must once more take up arms and traverse from the depths of the ocean to the very pinnacle of the Tower of Flame to confront this evil, once and for all...
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If this were just for Champions of Krynn, it would be 5/5 easily. Unfortunately the sequels had this rather rushed feel to them that detracts from the experience of a sequence as a whole. The plot in Death Knights tends to be hit or miss, and as with most Taladas-based stories, Dark Queen had an interesting setting that they never figured out how to use properly.
Still worth the price for the nostalgia value, but I found the trilogy hard to finish due to lack of interest.
If you play these with Gold Box Companion, add one star to my rating.
The Gold Box games suffer from the dead weight that is 1980's D&D adapted to the computer instead of coming up with a system that's better suited to the medium. The good ones (maybe two?) figure out how to make a good game despite this, like Pool of Radiance's thrilling low level dungeon hack or the Buck Rogers D20 games making missions that play more to your party's skills and not just their lasers. Krynn could have been good too, but this series tells a baffling story if you don't know the novels, frustrates with obscure rules that ruin characters, and uses just a few enemies repetitively. The games ended up overstaying their welcome for me with each successive game.
My rating of the games is mixed:
Champions of Krynn: B+, due to its fun low level gameplay and tight dungeons and plot. Worth the price of admission if you're into retro RPGs.
Death Knights of Krynn: B-, because of its creative maps and Ravenloft-esque setting, tempered by extremely repetitive enemy selections and grindy mid-level combat. Cool soundtrack though, especially the Japanese PC98 one.
Dark Queen of Krynn: D-, because it's a game that upgrades the engine but thinks its combat is way more fun than it is at high level, conjures no treasure you'll pick up, and doubles or triples the size of its dungeons. All pain, no gain.
I never played those games when they were new, so I catched up on them this year. And what can I say, the classics status is well deserved.
Sure, it is a pity that the graphics don't show more, sometimes it is rather linear, the stories are often confusing und "Dark Queen of Krynn" annoyed me with some design choices.
But then there are battles, magic and equipment. Even when I realized the above-mentioned flaws, the battles were always interesting, very tactical with many options. Also, I found the interface good to handle.
6 of 5 must play.
5 of 5 great story great gameplay.
4 of 5 great story average gameplay.
3 of 5 average story average gameplay.
2 of 5 play only if it's your favorite genre.
1 of 5 play if you have nothing better to do.
0 of 5 play if you're a masochist.
-1 of 5 avoid.
Champions of Krynn score is -1 of 5.
Death Knights of Krynn score is -1 of 5.
The Dark Queen of Krynn score is -1 of 5.
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