Posted on: June 22, 2013

soulskorpion
Games: 65 Reviews: 13
It's ok. Not a great successor
NB: this is NOT a review of the GOG version; I bough this back in the day. DK2 is ok. Not great, but ok. I loved DK1 to pieces. I played it obsessively, and it was a defining element in my childhood. DK2, I felt, departed from its predecessor. It's its own game. The missions are far more linear. For me, one of the joys of Dungeon Keeper was constructing my ideal dungeon before engaging the enemy. This is largely removed from the campaign maps. They have included a "sandbox" game mode called My Pet Dungeon where you're pretty much free to do as you please, but it loses something due to the lack of driving purpose. Basically, the actual gameplay could have done with more playtesting and tuning. Ostensibly, your different creatures have different combat preferences; front-line, support, or flankers. In practise, none of this matters as you will invariably dump all your troops right near the battle and off they go. Traps have been vastly improved, but once again intervening by dumping all your creatures on the intruder trumps actual trap effectiveness. They've added a stun effect to creatures dropped from the hand, but really it doesn't go far enough. It's not a bad game. It's not as satisfying as its predecessor, however.
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