The Final Cut is the ultimate remastered special edition of Dreamfall Chapters — an award-winning episodic adventure spanning multiple worlds and playable characters. Dreamfall Chapters: The Final Cut edition combines all five episodes of the original game into one complete and continuous story, wit...
The Final Cut is the ultimate remastered special edition of Dreamfall Chapters — an award-winning episodic adventure spanning multiple worlds and playable characters. Dreamfall Chapters: The Final Cut edition combines all five episodes of the original game into one complete and continuous story, with reworked character designs, an expanded soundtrack, remastered audio and new dialogue, improved art, lighting and animations, and new special features.
Dreamfall Chapters is a standalone game in The Longest Journey saga; a narrative adventure set in the twin worlds of science and magic. Embark on a magical journey across Stark and Arcadia in a story-driven game that mixes cyberpunk sci-fi with magical fantasy. Play as Zoë Castillo, a young woman seeking answers to her own identity; Kian Alvane, a disgraced Apostle and assassin seeking redemption; and Saga, a mysterious child trapped in a house between worlds.
The Final Cut brings all the special features from the console versions to Windows, Mac and Linux; including a concept art gallery, character profiles, a new story recap – introducing the characters and bringing you up to speed with the events of Dreamfall: The Longest Journey — and playable deleted scenes.
The complete story — remastered, reworked, recut
Improved art, including redesigned character models, updated lighting and special effects
Enhanced audio, featuring an expanded soundtrack, remastered dialogue and revamped sound design
Brand new special features, containing playable deleted scenes, a concept art gallery and character profiles
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Dreamfall Chapters is the last part of a trilogy of titles spanning the better part of 2 decades. While I would recommend it to anyone just looking for a good story driven adventure, this goes doubly true for someone who has been there since the beginning, or even just the second game. You are finally getting to see the end of a rather epic story that has likely held you in wait for a long time... and unlike many things, I have to say this time the wait was worth it.
It is definitely a good story. Original Dreamfall game didn't have an ending. This one does. It concludes the story and does it quite well. Not flawless, but well. Dialogues are decent, music is awesome, artwork is great.
Unfortunately, I can't tell the same about the actual "game" part of the game. If you played the Dreamfall and you liked it (as did i), then you'll probably like the Dreamfall Chapters as well.
The gameplay is almost similar to original Dreamfall (minus clumsy fighting sequences, there are none of them here). You walk around, talk to some people, look at things, pick them up, combine them and use at some places later. But there are very few actual puzzles in the game, so for the most time you'll be doing the walking around and looking/talking part.
And there are also cutscenes. Lots of cutscenes. The last chapter is almost one huge cutscene with almost none interactions.
On the technical side, the game was really buggy after the initial release, but it much better now. Switching to Unity 5 made it run smoother and look a little better. Character animations are terrible, but I think, I can forgive that.
So, in the end, we have a good story with quite a little game to actually play. If you're fine with it, you should give it a try. If you're searching for something like the "rubber duck puzzle" from original TLJ, you'll probably be disappointed.
This is indeed a conclusion of the Dreamfall dilogy. And it also can be considered as a conclusion of The Longest Journey trilogy, but I still hope, that they will make the sequel to the TLJ itself some day.
I played the first game 20 years ago and the second one 10 years ago or so. Very satisfying experience in all of them. I like this kind of games where you can enjoy it without feeling stressed out, you can screw it up and it's ok, I felt stress-free just enjoying this beautiful world.
Fantasy + relatable characters and moments + humor + touching moments remembering things from the past and connecting them in the story (if you have played the other ones). I love it!
I backed the campaign and didn't expect too much but surprisingly, Dreamfall Chapters ended up absolutely wonderful. It not only tries to tie up all the loose threads that Dreamfall left open but it's actually a very good game on its own.
It's a beautiful modern adventure game with large locations to explore but doesn't annoy you with pointless collections tasks, inventory puzzles or hidden objects.
Most riddles are exploration based, which is a good thing as you want to explore the wonderful environment.
Almost everything bad in Dreamfall was improved: the locations are larger, no more stupid fights or logic puzzles and this time the mouse/keyboard controls work perfectly.
The graphics are more or less state of the art with nice shaders and lighting. However, the quality of facial details varies a lot. While Zoë looks stunning and Enu or Saga still look great, some important side characters like Hanna or Nela lack any detail and look cartoonish. And some characters like Commander Vamon or Warden Murron have exaggerated facial features that make them look like caricatures.
There are also some issues with the shadows and I had a few crashed while loading new chapters.
Even worse, there are story bugs: e.g. though the player decides to kiss Anna etc., the game concludes that Kian is gay. That makes the player's decisions feel somewhat worthless.
Also displaying names of backers for extras felt wrong and distracting - especially in Marcuria.
Anyway, my main point of criticism is the lack of any kind of save or sub chapter restart system. The people of RTG should take a look at the outstanding "Life is Strange" to see how to implement a sensible chapter/save system that allows you to revisit parts of the story without destroying your main save game.
But well, despite of these points, I still had a lot of fun playing Chapters.
I'm so happy that this Journey has finally come to a good end and still hopeful that I might return to the Dreamfall universe with Saga one day.
More of the same kind of thing as in the earlier episodes, but less combat and stealth. TONS of dialog (still). The story-forking decisions play an expanded role in this episode. Still a fair bit of errand churning. If you've played the earlier ones, you know what to expect, but if not, please read a lot more reviews, or you might end up really unhappy, or, you could be pleasantly surprised with a new franchise. The storytelling leaves you with characters you will never forget, like your favourite books. If you don't have a favourite book, you'll probably hate this within 5 minutes, and be tearing your hair out and cursing new combinations of words to try to exorcise the pain. But if you do enjoy sweeping stories that take root in your mind, then this might be just the trick.
During the episodic release cycles, the dev team updated the game engine from a strained Unity 4 engine to the Unity 5 engine, and it really looks amazing. I replayed the almost two chapters, and while the general story remains unchanged, the activities and visuals are often really different with the engine changes, and less glitches too. The previous games always looked beautiful (not always the most cutting edge, but gorgeous nonetheless) for their respective release periods, and similarly so here. It's not Witcher 3 realistic, but completely immersive, and I'll often stop and look around, appreciating the sounds and sights, or appreciating the same rye humour embedded throughout, like the others. The story developments and characters evolve and attach to your feelings, and it's a big environment too (though it has a few invisible barriers, but it's plenty big enough).
I haven't finished the end yet, but I already feel completely justified in my purchase. My only question is about the 'Final Cut' package. As the different chapters and fixes were released, some bits of content were added too. Is my 'standard version' with all the cumulative updates the same as the Final Cut version (excluding the DLC content), or has there been all new actual sections added? In the video, I see a crow flying through the Arcadia park in Chapter 2, and I don't believe I saw that in either the Unity engines 4 or 5: maybe there are new cut scenes? That should be clarified in the description, because you can't always count on what everyone says in the forums, and you can't always count on the marketing people to be clear either. Someone needs to spell out once and for all if there is new content is in this version that isn't in the most up-to-date, patched 'normal version', and if so, is it all new scenes, or just some brief transitory cutscenes that might be beautiful, but don't alter any information in any way...
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