Posted on: June 10, 2011

archcorenth
Verified ownerGames: 244 Reviews: 19
I Want to like it so much.
Dragonsphere has a great plot, pleasant graphic, and a few fun puzzles. It also has a few moments so terrible as to drag it back down to mediocre. An example of this is that throughout the game there are torches on almost every wall. In the beginning like any good kleptomaniac you try to take a few of these torches but are told you cannot. However, there is ONE torch you have to take so that you can see in a dark room..... But of course why should you try? You've never been able to take a torch before. The game could have even just said, "You do not need a torch yet." Or just let you have any of them. And there are more things like this throughout the game. The logic problem in the faerie maze, for instance being annoyingly complicated by having the faerie indistinguishable and moving about and sometimes even moving out of sight. Or the teleportation door puzzle that is on the level of something out of a disc world game. I feel like all my problems could have been prevented so easily, but as it is the puzzles that are hard are hard for the wrong reasons, and so as a game it rather fails. It is a rather good story however -- at least for the first half. Then everything is revealed and there's a promise that the second half will be even better, but instead corners seemed to be cut, you don't really see anything new except of the spirit world, and you have the same mini-game again against the sultan. But it is head and shoulders over -- say King's Quest. The art style is great and I love seeing the rotoscoping of the characters' movements. I also quite liked how interesting the many red herring items were, but at the same time I would have liked them more had I been able to use them in that too straight-forward second half of the game. It's certainly worth playing, but I wouldn't be too afraid of going to a walkthrough, if I were you. I think I might have bumped this up to four stars had I known that this time I could take the torch. (Also a walkthrough will provide you with answers to some copy protection questions which Gog did supply me with but it was in a text document called "answers" which made me think it was a walkthrough, and I hadn't allowed myself to resort to looking at one at the point at which I needed the answers.)
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