Posted on: June 23, 2017

Gewalthaufen
Verified ownerGames: 364 Reviews: 35
Good game, but could have been so much better
Like others have said, it's an semi-open world western style ARPG with a lot to do, an interesting pawn system and a story that starts out decent...and goes full JRPG by the end. The good parts have been highlighted by enough ppl already, so I'll go for the nasty bits: - it's a console port with every line of it's code. The menues are a pain to explore, there are hardly any hotkeys, no mousewheel support, save->alt+f4 is about 30 seconds faster than trying to quit the game regularly,.......etc. - Hardly any way to command your party/pawns. And they are as dumb as a sack of bricks. You can set a basic behaviour through an unneccessarily convoluted process, and can tell them to go, come or help (not actually sure what that does, maybe focus ?). No "wait", no "heal me", no nothing. They love to keep standing in telegraphed attacks, try to cast right next to the boss. run away from goblins to cast. -The later bosses (post-dragon everfall and bitterblack) are first and foremost gear and consumeable checks. Your dmg stat is too low ? You deal no damage. Literally. Bosses have weakpoints and are said to need different tactics to kill. But they do a lot of random bullshit which can cause you to not being able to do anything for minutes, except for reviving the brainless pawns. Even worse if you had the bright idea of playing a pure melee char. You can be lucky and climb the boss first try and stab it to 30% HP in one go....or you get tossed off every 2 seconds without being able to achieve anything. Oh, and bring health/stamina pots. Lot's of em. And/Or farm a shitlaod of wakestones and faceroll everything. - Big bosses, climbing and the camera are natural enemies. Maybe it works better with a controller, but unless the boss stands still the char sometimes randomly changes directions while climbing when you keep a button pressed. And that's only if you can actually see anything, because the camera loves to stay on the other side of the boss.
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