Posted on: July 2, 2023

TGBarighm
Games: 390 Reviews: 26
Low Production values, good combat
The game is a turn-based RPG with an interesting premise: all battles take place in the air, so positioning is more important than your average RPG. Splitting your party into groups that are below or above the enemy team can save you from certain attacks, but they limit your attack options when attempting combos against specific targets. Some enemies are only vulnerable to certain attacks, so there is a good bit of thought into where you attack from and with what abilities since many abilities can affect groups across the different attack planes. There is also a "gotta collect them all" thing going on with the skills system. To learn more skills, and increase your options in combat, you have to "eat" enemies to learn their abilities in a grid system, sort of like FF's Sphere Grid. Leveling will increase your stats, but these "cores" come with a bevy of stats boosts, Passive Buffs, and unique abilities you need to increase every character's versatility. So you wanna have every character eat as many cores as possible to pick up as many buffs and new abilities as possible. Fights feel more entertaining when every new creature presents a new opportunity to eat a new core. The rest of the game is pretty typical anime JRPG schlock and the production values are pretty poor, so this is no Tales or Ys game. The combat pretty much does all the heavy lifting. Thankfully, there are options to speed up how quickly you get through cutscenes. I put a 4, but it's more of a 3.5.
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