An unnatural storm leaves an adventurous aviator stranded for decades within the infamous Bermuda. Overcome creatures of the deep and unravel the islands secrets in search for a way back home.
Down in Bermuda is a quirky adventure filled with puzzles to solve and mysteries to uncover. Our adventuro...
An unnatural storm leaves an adventurous aviator stranded for decades within the infamous Bermuda. Overcome creatures of the deep and unravel the islands secrets in search for a way back home.
Down in Bermuda is a quirky adventure filled with puzzles to solve and mysteries to uncover. Our adventurous aviator Milton finds himself trapped in a time bubble deep inside the Bermuda and needs your help to escape.
Crack codes, solve puzzles, collect magic orbs and escape each of the six unique islands, each one leading to the next on a quest for a way back home.
From the studio who brought you the suave secret agent adventure Agent A: A puzzle in disguise.
This game can be seen as an Hidden Object Game in 3D with mini games. The interface fits well its subject. You can navigate easily and look at all details of each island. The exploration is the first objective of the game. The language localization is good (French).
I found it pleasant, attractive and addictive...
Good little game... It was a little short but good... no technical issue... playable with mouse only.
I was surprised by how short the game is. Unless I stupidly missed a big part of the game it takes a couple of hours (three hours tops) to gather/unlock everything and get to the credits.
The graphics and atmosphere are nice, the story is non-existent. The puzzles are not challenging at all.
This is a cute but overpriced mobile game.
The game is intuitive and smooth, very relaxing and with attention to detail. The story is adventurous with cute and curious characters. Despite being a short story it leaves a mark and makes you want to keep playing again to explore the islands and their inhabitants.
The puzzles are well balanced between the easy to understand mechanisms of the game, and the complex ones, which require different reasoning and experimentation. The puzzles are engaging, the scenarios are very pleasant. The playful story progresses gradually and keeps the interest alive, thanks to the joyful and calming atmosphere. Being a vector graphic game it always stays in high definition: by enlarging or rotating or shrinking the landscape remains immersive.
The ability to adjust the view is part of the charm and mechanism of exploration and having a subjective perspective, always able to notice the whole as well as to focus on the details and analyze different components of the scenario, allows you to observe the artistic islands like a beautiful painting, without it becoming heavy to search and solve the various steps, on the contrary, it is part of the fun!
It's a cute little game with pretty good mechanics, but it's very short. I needed a little less than 4h to finish it with all relics etc. Also some of the riddles in the later two stages are a little arbitrary and actually most other things you click and rotate aren't actually riddles.
Anyway, it looks nice, plays nice, was pretty entertaining and I got it on sale. Still, a few more levels wold have been nice. Also some there could be a few things improved regarding usability. Like allow further zooming out, auto scroll when the mouse reaches the border. Things like this.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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