Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a ch...
Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles.
In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits.
On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Fulfill these quests to get more tiles to continue the expansion of your landscape. The game ends when the tile stack is used up.
As you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Through these tasks you can unlock new tiles, new biomes and new quests.
What Dorfromantik offers
Building endless and beautiful landscapes
Unique mix of strategy and puzzle mechanics
Relaxing and calming gameplay
Idyllic village scenery
Strategic placement to beat the highscore
High replay value - every session is different
Many unlockable tiles and biomes
Original Artstyle with handpainted boardgame feel
What Dorfromantik does not offer
4X Strategy
Trading
Resource Management
Combat & Violence
Multiplayer
Dorfromantik offers options for any style of play! Take a short break from life in quick mode or try to master the game in hard mode. The Custom Mode allows you to create your own rulesets and share them with others, while monthly mode awaits you with a new challenge every month. If you just want to relax and build your own landscape with no limits, try the creative mode!
Dorfromantik was developed by four game design students from Berlin. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future.
We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise. :)
I'm sorry, this is such a cute game that I wanted to like so bad, but it didn't gel for me, so I'm going to be a bit of a hater. My mind kept searching for a strategy in these blocks - is this like a giant jigsaw puzzle? Can I try to match the 'edge patterns' of blocks up to find the ideal place where the next block 'belongs'? (no you can't). Then what's the 'best' way to put the blocks together? (who knows) Is there a single ideal solution to each level? Why is there no feedback on whether I'm going down the correct path to the ideal solution? I really want to find the "correct" path to take. Or maybe there is no "ideal" solution at all? What does ideal mean after all? Is every path "correct" if we enjoy taking it? Good god this game is making me have a nervous breakdown.
This game has nice graphics and unfortunately not much else for the price. It's a jigsaw puzzle. You've a piece, it fits somewhere, you put it there repeat forever. The longer you play the longer it takes to find a place to put it.
Not enjoyable for me I don't think I really "get it". I wouldn't recommend the game, it's a jigsaw puzzle. You can be awarded new 3d models for the pieces. Some pieces are exceedingly useful like that "water train station" tile (what?) that can be placed anywhere. Others like the two houses on one side, one house on the other side tile that I get non-stop are more difficult to place.
Maybe it's a good game if you have nothing else to do but I can't help feeling like I'm too busy to be playing anything like this.
The simplest way to describe it is as a special form of dominoes: you have to keep placing these tiles but they don't (necessarily) have to match their existing neighbors, but the more they do, the more points you get; points let you keep playing. Matches are considered on each of six sides, but it's OK if they don't match at all, except for some special tiles like rivers and railroads, which have special "capping" tiles and can't be otherwise interrupted.
It's not relaxing: to keep the game challenging, some tiles add quests (you have to add a certain number of houses/trees/fields in connected tile groups, connect a certain number of rail/river tiles) and while you can fail them, this means your tile stack, which is finite, won't be refilled, causing you to lose the game.
Keeping track of current quests and seeing your stack shrink makes this game anything but relaxing.
It's not beautiful: while the sytle is nice, and they have nice touches like boats sailing up and down the river, in a normal game your landscape just looks random, and anyway, you can't admire it, you keep looking for the best place for the next tile.
After losing (running out of tiles) you can keep going in a creative mode, where you have infinite tiles and can delete or copy or create a matching tile, so you can do whatever you want. You can run Creative mode from the start, although the game doesn't make it clear. It's too limited to be fun, however; feels like an afterthought.
While the UI for placing tiles is great, managing your games is obscure. Just go to Menu, then to "Your games" to start a new game or delete a current one (there's autosave).
I was looking for a relaxing game, but this is anything but. They add special tiles like Windmill as you play and finish quests, but they're just another thing to track. After the tutorial and your first game, you have no reason to play again.
If you are into matching games this might appeal to you, but if you want relaxation look elsewhere.
Where to start? Sigh. I'll start off by saying I really enjoyed this game the 1st few weeks. It started off as a awesomely chill game. The music was relaxing, the colors were beautiful and I was having fun laying tiles and completing the "challenges". But, as I progressed, it took a turn for the worse. I'm one of those OCD players that likes to play a game endlessly until I've earned every "achievement" but that will never happen here.
Let me introduce you to my little friend "RNG". Not just any RNG, but the kind that raises your blood pressure and makes you smash your mouse like it owes you money. Once you get up to Ocean 4, Farmer 4 , Engineer 4 and Champion 3 the RNG will not only turn against you it'll laugh at you & give you the middle finger as it does so. It'll chew you up and spit you out like a stale McDonalds fry. I've got so many other challenges to complete but NOOOO the RNG say's that I'll do Ocean 4, Engineer 4 and Champion 3 EVERY SINGLE TIME until I go to my grave whether I like it or not. To add injury to insult when it does give you Ocean/Engineer & Farmer 4 challenges it'll give you EVERY tile but the ones to complete the challenges. Need 150 Farm tiles, HA!!!! guess what, you're only getting 40!!! Need 100 water tiles, YEAH RIGHT SUCKER, you're getting all city tiles EVERY GAME!!!!
If you can handle knowing that you'll never get past the indomitable wall that the RNG puts up at a certain point of the game and that you'll never finish all the challenges then I would definitely recommend this game. More power to ya.
Personally, I dont understand the high rating on this game at all. I have had it for some time and played for a few hours but never got into it much. Its basically an at your own pace visual design. Not unlike paint by numbers with pencil and paper. Some goals for you to meet to advance as in placing a number of tiles, big enough lake, etc. And thats it.
I think somehow this entered the GOG zeitgeist and became popular to review highly. I get it may not be everyones cup of tea, certainly not mine, but does nothing to warrant such a high rating at 4.5+. There is nothing innovative here. Tile games arent new. And the message of how "relaxing" and "calming" it is... I guess for some folks.
Honestly, if you enjoy designing, I am sure you can find value here. My reason for posting this is more about the rating it gets than the game itself. I am totally flummoxed. Anyway, I got it on sale some time ago and have never touched it since. If you are looking for a "game" to battle boredom, get a pack of gum. Its cheaper and will last longer than Dorf.
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