Posted on: June 29, 2025

old80sgame
Games: 350 Reviews: 1
doom 3 phobos
cool mod thats finally available on gog
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Game length provided by HowLongToBeat
From bug fixes, restored cut scenes, quests and characters to completely freshly-made new content, Mods are an essential part of the video game preservation. We teamed-up with these community-driven projects creators to offer you this list of handpicked Mods. Combining our strengths, these are now accessible right away, already installed within the base game for the smoothest experience.
The Mod you’re about to enjoy is the work of passionate fans who wanted to share their love in an even more meaningful manner. While every effort has been made to ensure a high-quality, stable experience, the original developers or publishers aren’t responsible for any issues that may occur from using this content.
Posted on: June 29, 2025

old80sgame
Games: 350 Reviews: 1
doom 3 phobos
cool mod thats finally available on gog
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Posted on: August 12, 2025

lollucky301_8686
Games: 0 Reviews: 1
best game
its free and is most best game to play single
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Posted on: June 11, 2025

Wolfinston85
Games: 543 Reviews: 65
Not a teenage romance
I wanted to play Doom not a teenage romance drama, come on. Happy GOG is implementing mods to their games in one click though.
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Posted on: June 21, 2025

Allesocho
Games: 64 Reviews: 16
Espectacular mod.
El gameplay esta mejorado y la escopeta es Dios, tenemos municion de sobra, los enemigos se comportan mucho mejor, los combates no son frustantes y los puzzles requierem exploracion o sentido comun. La trama esta muy entretenida, tiene un ritmo rapido, es misteriosa pero te engancha y la actuacion de voz tiene mucha calidad. No puedo esperar a ver que pasa en el episodio 4.
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Posted on: June 16, 2025

Skyler_Batto
Games: 100 Reviews: 5
Mostly mid
Don't get me wrong, I love DOOM as much as anyone else. The issue with this game: delivery, conveyance, and pace. You have some of the same enemies, with the addition of one new one (not spoiling it here). But I'll start from the top. Delivery: Yes, I get that this is a fanmade project. But the delivery of story is kinda all over the place. Sometimes people feel flat when things are poppin off. Then there's times when characters include unecessary info, leave info out, or the conversation seems edited and parts that should have been cut out are left in or it's just scrambled to a point where you find yourself thinking, "Okay... wot?". Again, I get that this is a fanmade mod, so I don't expect a performance akin to Santa Monica Studios. Conveyance: Knowing that this is a fanmade project, I still can't forgive the conveyance. There are too many times when you find yourself asking, "What do I dooooo? Where do I gooooo?". Even the original DOOM 3 game and expansions had things like the PDA system to track codes, info, and objectives. Not to mention helpful things like actual signage or text on doors letting you know where you're at and where you're going. Not in this game. And not to mention, times when you can visibly see a location where you came from, from your current location. You do a thing, and see enemies coming from that earlier location and your brain immediately reasons, "Well, if enemies are coming from there, I must need to go there." Wrong. I could rag on conveyance forever. But I won't. These are just a few examples of this. Pacing: The pacing is- Idunno what to say. They tried to make combat fast-paced, which is cool. Kinda like DOOM 2016, goin back to them good ol' run-n-gun roots. Problem is, they're doing this with a DOOM game structure build on a framework of atmospheric horror. Not "I'm runnin and shootin demons! WOOOO!". That said, there are still some pretty DOOM 3-esque slow paced, atmospheric, horror elements. But for the most part, it's not.
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