Posted on: December 19, 2017

TheChistu
Games: 73 Reviews: 1
Good concept locked behind dull questing
I've tried on three separate occasions now to get into this game and just can't seem to do it. It has all the elements I love: full party customization, tactical turn based combat, interactive environments, and party dynamics that actually impact character development. In short, I should like this game. So why can't I recommend it? Because the first 5-10 hours are the world's most tedious, snore-inducing quest grind you'll ever play. You've solved the murder mystery, gathered a party, and are ready to move the plot forward? Well, not according to the game you're not. How about you stick around town and waste a few more hours running from place to place trying to farm sidequests to scrounge enough XP another two levels before you get back to the plot? Because if you insist to the gate guards that you're ready to face the world outside and get on with the story, you're going to have a bad time. I don't mind wasting time on side quests when they're interesting, add to the story/lore, or potentially impact the final outcome of the game, but grinding side-quests at the beginning of the game just to grow strong enough to play the game is a death sentence. DOS:EE suffers the same flaw that Temple of Elemental Evil suffered - the game advertises itself as this innovative, awesome turn-based combat extravaganza, then immediately forces you to suffer through hours of running back and forth across a large city map talking to people before you can actually do any fighting. And the combat, for the most part, is great. It's a hell of a lot of fun to build a party that allows you to chain one combo after another against your enemies, use terrain strategically, and apply innovative tactics against your enemies. You just aren't allowed to enjoy it until you've done every boring, mundane activity in the first town (and then some). TL;DR: It could be a fun fantasy RPG with turn-based, tactical combat if you can get past the tediously dull introduction.
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