Posted on: March 22, 2018

fade0ff
Verified ownerGames: 1232 Reviews: 83
Dull story and buggy but not totally bad
No, this isn't a masterpiece. The story is dull and muddled and the quest marker system is totally dysfunctional. So most of the time, you don't really know what you're supposed to do or why. Also the quest design is totally flawed. Like the game allows you to approach things differently at times like breaking a door open instead of finding a key, but then the scripting doesn't accept the solution and you're stuck. Besides, lots of the "riddles" are a PITA as they involve very explicit actions like reading a scroll or wearing an amulet at a certain location or manually crafting an item. Actually the whole management of quest items is flawed. They are named wrong, shown in the wrong inventory tab, described erratically in dialogs and (my favorite) can be destroyed by crafting. So crafting spell books repeatedly (!) destroys quest items like scrolls. Potentially, these bugs are game breaking. For sure they made it impossible for me to finish quite a few side quests. There were several cases where I actually couldn't tell if my way to proceed (like teleporting through walls or force fields) was intended or a bug or just my only way around a game breaking bug. These bugs and design flaws extend to the fight system. Like the target cursor tends to jump around, enemies get stuck for minutes, targeting items like oil barrels makes your character go there and pick them up instead of destroying them and grenades tend to land anywhere but not in the displayed target area. Besides, party members don't heal automatically other than by sleeping in a bed and you can't camp. Even after you learned healing spells, it takes minutes to heal your whole party since the spell needs time to recharge. This becomes less of an issue later, but is annoying in the beginning. To sum it up, I put ~116h in the extended edition and less than half of this was actual play time. The rest was running around because of bugs or game design issues or waiting in fights or to restore health after a fight.
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