Posted on: March 22, 2025

Belik73
Verified ownerGames: 18 Reviews: 1
MasterPiece
Masterpiece... Larian Studios are the best!!!
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©2015 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Arrakis NV and/or Larian Studios Games ltd.
Multiplayer notice: In the OS X and Linux versions multiplayer is only available via Direct IP or LAN.
Linux notice: before playing the game, please make sure you are using the latest proprietary drivers for your graphics card.
2 controllers are required for split-screen coop.
Multiplayer notice: In the OS X and Linux versions multiplayer is only available via Direct IP or LAN.
Linux notice: before playing the game, please make sure you are using the latest proprietary drivers for your graphics card.
2 controllers are required for split-screen coop.
Game length provided by HowLongToBeat
Posted on: March 22, 2025
Belik73
Verified ownerGames: 18 Reviews: 1
MasterPiece
Masterpiece... Larian Studios are the best!!!
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Posted on: March 25, 2025
Legendimi
Verified ownerGames: 127 Reviews: 1
me and wifey likey
same as above, just in more words
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Posted on: February 15, 2019
Serdastan
Verified ownerGames: 152 Reviews: 1
It's good.
What a great game! I initially started playing D:OS because I didn't want to play D:OS II without having played the first one. Typically, when I start playing a series, because of wanting to play them all, I tend to rush through them, as I want to get to the latest entry as quickly as possible. Not this time. I took my time, searching every nook and cranny, and never skipped a dialogue. The graphics are nice and clean, with a fitting style. The music is awesome! Definitely not your ordinary soundtrack. Combat is great, but it takes forever sometimes (one of my biggest gripes with the game). Dialogue is well written, and the characters delivering said dialogue come in all shapes and sizes. The story can be a bit complicated at times, and I sometimes lost track of why a certain character was special, but despite it being an end-of-the-world story, I thought the execution was pretty original. All in all, I can highly recommend this game! Flaws are few, and mainly nitpicking. If you choose to play the game, you'll find an incredibly rich fantasy world, where every road will lead to something truly unexpected. I, for example, didn't anticipate seeing a dude sun-bathing next to a parasol on the beach, killing a man for having lost his voice... It's good.
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Posted on: May 2, 2024
MasterOfTheCraft
Verified ownerGames: 102 Reviews: 10
S+ on Mechanics , Story too fantasy Meta
I just couldn't get into the story, its too whismsical and there's nothing about it to relate to. The game's mechanics are very impressive but I should've studied cause I didn't know it was some sort of time travel plot with lots of useless dialogue which I don't really have the patience for. The irony, a story about time that isn't worth my time. Maybe some people could get into it, I couldn't cause usually I like worlds that are more immersive.
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Posted on: March 22, 2018
fade0ff
Verified ownerGames: 1211 Reviews: 83
Dull story and buggy but not totally bad
No, this isn't a masterpiece. The story is dull and muddled and the quest marker system is totally dysfunctional. So most of the time, you don't really know what you're supposed to do or why. Also the quest design is totally flawed. Like the game allows you to approach things differently at times like breaking a door open instead of finding a key, but then the scripting doesn't accept the solution and you're stuck. Besides, lots of the "riddles" are a PITA as they involve very explicit actions like reading a scroll or wearing an amulet at a certain location or manually crafting an item. Actually the whole management of quest items is flawed. They are named wrong, shown in the wrong inventory tab, described erratically in dialogs and (my favorite) can be destroyed by crafting. So crafting spell books repeatedly (!) destroys quest items like scrolls. Potentially, these bugs are game breaking. For sure they made it impossible for me to finish quite a few side quests. There were several cases where I actually couldn't tell if my way to proceed (like teleporting through walls or force fields) was intended or a bug or just my only way around a game breaking bug. These bugs and design flaws extend to the fight system. Like the target cursor tends to jump around, enemies get stuck for minutes, targeting items like oil barrels makes your character go there and pick them up instead of destroying them and grenades tend to land anywhere but not in the displayed target area. Besides, party members don't heal automatically other than by sleeping in a bed and you can't camp. Even after you learned healing spells, it takes minutes to heal your whole party since the spell needs time to recharge. This becomes less of an issue later, but is annoying in the beginning. To sum it up, I put ~116h in the extended edition and less than half of this was actual play time. The rest was running around because of bugs or game design issues or waiting in fights or to restore health after a fight.
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