Sir Lora is a squirrel fleeing the Knights of Drey - an apocalyptic order of furry knights who believe in the coming of the Great Acorn. He’ll join you in Fort Joy (along with his undead cat mount) and follow you through your adventure, sharing his wit, wisdom, apocalyptic warnings, and even some sk...
Sir Lora is a squirrel fleeing the Knights of Drey - an apocalyptic order of furry knights who believe in the coming of the Great Acorn. He’ll join you in Fort Joy (along with his undead cat mount) and follow you through your adventure, sharing his wit, wisdom, apocalyptic warnings, and even some skill-crafting secrets.
Recruit a mini-companion with unique storyline, look, and animations
Unlock skill-crafting recipes as you help him on his journey
Discover how deep the secret of the Great Acorn goes…
Do not purchase the rodent - it gives exactly nothing content-wise, no new quest, no new items. What it gives, however, is a bucket of frustration and unnecessary comments along your journey.
Would not recommend, if it was for free. And do not be mistaken, I love Original Sin 2.
Cheers,
Silvers
First, to be clear, Sir Lora is not a full-fledged companion, he's really just a chatty pet. I mention this not because I expected a proper, fleshed-out companion, but because the description of the DLC might be misleading to some. The only benefits he provides, apart from the flavor aspect, are a few unremarkable crafting recipes he'll intermittently supply via dialogue as the main story progresses.
In support of this content, I'll admit that the character concept of a quixotic squirrel knight riding a skeletal cat is fun in a quirky way, his dialogue is occasionally amusing, and the quality of the voice acting is superb.
The AI, however, is so ridiculously, obnoxiously, inexcusably stupid that I think the game is frankly just a more pleasant experience without this DLC installed. Sir Lora will not only fail to avoid traps and harmful surfaces and clouds, he'll actively walk straight into them, repeatedly, even when your main character is standing still. I've seen him just path blithely straight into death fog and instantly die. Unfortunately, there's no way to control his movement patterns if you let him follow you. Mercifully, he scampers off during combat, though sometimes, depending on terrain, he still won't move far enough away and ends up taking incidental damage from enemy AoE. If he was deliberately designed to be suicidal, then job well done, I suppose, though I seriously question the wisdom of such a design choice. If he wasn't, the AI programmer responsible has some explaining to do.
You're not missing much if you buy this DLC; save yourself a potential headache and do so only if you're just looking for an excuse to throw some money at Larian.
At time of writing, I have just lost 3 hours of gameplay because this character completely broke Sebille's questline, and made it impossible to advance in the game without losing her as a companion, or skipping over a very significant part of her questline.
He's a fun little character, and for $3, it's not that bad of a buy, but DO NOT TALK TO SIR LORA WHEN ARRIVING AT THE NAMELESS ISLE
Also, he's way too difficult to keep alive in my opinion/experience, so I hope you don't mind his ghost haunting you throughout the game
Considering the price, yesterday I probably would've given him 4 stars. I don't want to be too harsh on the DLC as a whole, but 3 lost hours of gameplay is 3 lost hours of gameplay. Oddly enough, if the base game was just okay, I probably wouldn't care this much. But the base game is absolutely amazing, so those lost hours are hitting that much harder
Hopefully with my warning in hand, you can avoid this bug, and you'll have a lot of fun with this character
For $2,99 USD you're basically buying a "support the devs" DLC. The squirrel character is neatly written beneath the extremely silly exterior, but you might find him too silly to care. So, despite their character arcs, it's still a chivalrous talking squirrel knight with a skeleton cat steed. HOWEVER!!! it basically turns most combats into escort missions, so maybe it's actually an awkwardly designed optional challenge mode DLC instead. I thought the cons of complicating combat in an already hard game outweighed the pros of added depth and lore to the strange setting of Divinity. It's not the worst DLC ever made, the price is pretty low, and the developer is great, but... thanks but no thanks. 2/5.
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