Posted on: March 21, 2020

sbudy
Verified ownerGames: 29 Reviews: 1
Wasted potential
I've finished the game once (classic mode) and I have no desire whatsoever for a replay, even though I did not experience some NPCs subplots. While this is still a ~100 hours game, and I did feel the need to finish it, I consider this a failure for a computer RPG; it should have high replay value. A pity, since the RPG system is really impressive; It's just the game they wrote for the system that really sucks. What I'd remember the most from the game is not the plot (mediocre, unoriginal and forgettable at best) and not the NPCs (decent characters overall, a pity they don't interact with each other). What I'd remember the most is the frustrating experience of reloading every second battle and googling for puzzle solutions and battle tactics in order to advance. The problem is not the game system; the balance is just badly screwed up. In order to compensate for your unlimited access to high quality equipment (the stores level up with you. That's a design mistake), the enemies have inflated armor scores (not explained by their actual armor) and inflated initiative scores. The computer almost always have the first move in a battle - sometimes it would initiate dialogue mid-battle to skip over your turn and act again. Enemies get the drop on you all the time while it's practically impossible for you to do the same; you are discovered each time you enter their line of sight. In short, there's one rule system for you and another, much more lenient, for the computer in order to compensate for poor balance. If the computer would play by your rules (have the armor rate, ability and initiative scores like your characters) it would be easily beaten. What I learnt from my experience is to go with my gut and ignore hype. Next time, if someone praise the battles as the strongest element of a RPG (rather than plot and characters), I would not buy it. I'm not playing RPGs for the battles, and I'm not playing them for the puzzles either, Egad.
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