Posted on: August 27, 2024

rhodus.raymond_118
Verified ownerGames: 1 Reviews: 1
d
2 stars cuz keeps asking to rate
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Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…
The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware - the game’s AI 2.0 is our most devious invention to date.
Up to 4-player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support.
Game Master Mode: Take your adventures to the next level and craft your own stories with the Game Master Mode.
©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.
Game length provided by HowLongToBeat
Posted on: August 27, 2024
rhodus.raymond_118
Verified ownerGames: 1 Reviews: 1
d
2 stars cuz keeps asking to rate
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Posted on: April 15, 2025
Andyman753
Verified ownerGames: 9 Reviews: 1
0 / minimum 10 characters
0 / minimum 30 characters See our review guidelines Don't ask again
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Posted on: October 16, 2017
colonius
Verified ownerGames: 120 Reviews: 4
Bug-ridden, unbalanced, unfinished
The quests are so bug ridden that you cannot complete a large number of them, quest-related narrative is useless - either you spend days figuring out something (that may not work at all due to a bug) or you find the solution online. The fights come in two flavours: way too easy and too hard, nothing in between. Some of the surface effects are simply annoying, they have over-complicated things. For example, 90% of the time in harder fights your healing potions will kill your or at least damage you severely. Also, some fights literally can take over an hour - I have no time or patience for such a grind. Crafting, which was great in D:OS 1 is completely lack luster here. All the polish the first part had is sadly missing here. I suggest to come back to this game in six months or so, maybe they have ironed out the worst bugs by then.
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Posted on: February 11, 2019
vonslasha
Verified ownerGames: Reviews: 5
4 RPG Pet Peeve Violation
1. Poor looting system.Enemies do not drop weapons and armor the are wearing 2. Poor character creation with little options and Forced to play pre-generated characters or accept a gimp 3. Level scaling makes your progression feel useless. 4. No night and day cycles.
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Posted on: April 21, 2019
host77
Verified ownerGames: 30 Reviews: 2
Good story, average combat system!
Before i played Divinity 2, I played the first part. While the story in both were written well, the combat system was better in the first one. In Divinity 1 effects had a random chance to trigger, even on the first shot. That allows you to make choices completely free wich skills you take and how you want to combine characters. In Divinity 2 you have two armor systems: Physical and magic armor. They act like extra hitpoints that absorb damage from the equal type. If one of them is down, all affects, that are apply to the destroyed armor type, will work and none if the applied armortype is over 0 (a few exceptions exist). Because both armor types have often half as much hitpoints as the caracter has lifepoints it more or less FORCES THE PLAYER TO GO FULL PHYSICAL OR MAGIC. This means you end up combining only physical or magic teams because you want to focus fire and if you focus fire you dont want to do 25 percent more damage because you have a mixed team. Its sad, that Divinity 2 won't give you the chance to combine caracters as you want, if you dont want getting punished in damage output. This leads into cutting of half of your options in team creation.
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