THE GAME
DISTRAINT is a 2D psychological horror adventure game for PC.
You step into the shoes of an ambitious young man named Price.
In order to secure a partnership in a famous company, Price seizes the property of an elderly woman.
In that very moment, he finds out the price of his humanity....
DISTRAINT is a 2D psychological horror adventure game for PC.
You step into the shoes of an ambitious young man named Price.
In order to secure a partnership in a famous company, Price seizes the property of an elderly woman.
In that very moment, he finds out the price of his humanity.
This is his story and the tale of his regrets...
FEATURES:
DISTRAINT is a horror-novel style of game. It is dark and grim but also has its share of dark humor.
The story progresses quickly which allows for several settings and scenarios.
Your journey will last around two hours!
The gameplay is simple but effective: You move left and right and solve puzzles to progress through the atmospheric story.
Side scrolling 2D with unique, hand drawn graphics
Atmospheric music and sound design
Minimalist interface so your focus never wavers from the experience
Delve into a unique story full of intriguing twists
One man effort - No asset flips or cheap tricks, just hard work!
DELUXE
DISTRAINT has been doing quite well thanks to the awesome community!
Deluxe Edition is my thanks to you. Take a look at what's new:
Dynamic coloring - Goodbye gray, hello color!
No more lantern - Increased environmental lighting
Enhanced animation, graphics, and lighting effects
Refined audio for better atmosphere
Improved user interface
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The paper-thin plot is barely coherent, the puzzles are nonsensical for the most part, and it's barely just a bunch of random elements thrown together. It crossed over into "so bad it's good" territory a few times, like the kind of movie you'd see RiffTrax make fun of, but other parts were just tedious and annoying. I'm sure the developer worked hard on this, but more work on making a story that actually means something and puzzles that aren't arbitrary and goofy would help. There's apparently a sequel, and I almost want to check it out to see if it makes any improvements on the first.
Great puzzles. Taking inspiration from but not ripping off Silent Hill 2(one of the best games ever made) and removing the combat element gives us this. The horror is quite effective with a constant creepy atmosphere that gradually increases and occasionally peaks with brief flashes of intense brutal gore. The important message is clearly communicated
The game takes 3-4 hours to complete, just as a long movie. The story is captivating and quite emotional, and expect it to be very story-dialogue driven. The settings, graphics, gimmics... Everything is really well done and enjoyable. Gameplaywise is a 2d walking simulator with puzzle mechanics. All puzzles are balanced and none should be frustating when playing if you take the tame to read the game (dialogues but also scenario). Also, expect some scary things but not that many, the game is uncanny at times, but it is not the absolute main focus.
All in all, a recommended title, totally worth the price.
Pros :
- The art is solid
- There's a lot of variety between locations
- Audio is (usually) also pretty well suited to the scene and the emotions the designers were trying to envoke.
Cons :
- Puzzles enter into "rub everything on everything else to guess what the designer was thinking" territory at times.
- The plot is....
...is...
...okay, so the Main Character is a young Jewish man (see the pics above, check the hat) whose three bosses are identical bobble-headed antisemetic cariactures, heartless money-lenders who send the MC out to repossess property from people. (It's not just the character design, there's lots of word choice and behaviors that invoke early 20th century stereotypes of European Jews.) MC has a couple of different repos to perform, necessitating some item based "classic adventure game puzzle solving", at one point literally performing the blood libel because it's the only "Rub A On B" option that (through an unpredictable and illogical chain of consequences) allows the plot to continue. Eventually he makes partner in the firm, and without the player's input (or even awareness until after the fact) he's so heartbroken over what he's become that he quits, instead of improving things now that he actually has the power to do so, and decides to "EAT A BIG SANDWICH" in the ending cutscene.
So it's a moon-logic puzzle game with excellently executed atmosphere, whose core message is about how terrible "those people" are. Our "hero" "saves" himself from "moral degeneration" in "their" presence by taking a gun and .... eating that sandwich.
A solid skip. Like, skip it if you got it for free. I feel a little disgusted just rereading my review above.
(I got this and the sequel simultaneously during a deep, deep discount sale, so I peeked at #2 for about fifteen minutes too - more of the same, just happening in hell / a dreamscape / wherever, so it's narratively justified for the puzzles to make even LESS sense.)
The most interesting part of this game are the visuals and the sound effects,very good art . The overall atmosphere is quite original mixing kafka angst with a sort of lovecraftian terror. On the negative side, the story of guilt suffers a bit from lacklustre, dry, writing, and the puzzles are very poor and become very soon just fillers.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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