Posted on: February 20, 2020

Azgiliat
Verified ownerGames: 172 Reviews: 20
Very good game.
Very good game ... one of the best 5/5 ... buy and play definitely ... GOG is the best)
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© 2012 ZeniMax Media Inc. Developed in association with Arkane Studios. Dishonored, Revenge Solves Everything, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved.
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Posted on: February 20, 2020
Azgiliat
Verified ownerGames: 172 Reviews: 20
Very good game.
Very good game ... one of the best 5/5 ... buy and play definitely ... GOG is the best)
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Posted on: March 1, 2020
Wolfwalker_prime
Verified ownerGames: 262 Reviews: 14
Deus Ex meets Bioshock (SPOILERS)
Playing this game was like playing Deus Ex and Bioshock at the same time, and for the most part the blending was smooth. I did miss all the dialog options of Deus Ex, as Dishonored opted for a mute protagonist. But for the most part this combined the best of both worlds. Dishonored has its own story to tell though, not just a retread of previous games. From Deus Ex, Dishonored adopted almost everything: - Killing people is bad, knocking them unconscious is good. - The player is actually guilted into playing nonlethal. - A plague is killing people. - (SPOILER) The plague was introduced by the bad guy. - You have powers that make you superhuman relative to everybody else. - You spend most of the gameplay (if you do it nonlethal) hiding, crouching, moving around quietly, generally being as unseen as possible. - (SPOILER) The good guys betray and try to kill you and become the bad guys. From Bioshock, Dishonored pulled: - Everything you can add to your inventory or read is very shiny. Like, actively glistening. - The mute protagonist just goes through the story and doesn't say anything. Everything happens to and around him. - Basically the whole art style.
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