Posted on: August 25, 2025

d.everett77_1905
Verified ownerGames: 17 Reviews: 1
its ok, only played the beginning
same as the title. controls were kinds weird, but i may have been doing it wrong.
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Game length provided by HowLongToBeat
Posted on: August 25, 2025
d.everett77_1905
Verified ownerGames: 17 Reviews: 1
its ok, only played the beginning
same as the title. controls were kinds weird, but i may have been doing it wrong.
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Posted on: January 10, 2020
truth_by_denial
Verified ownerGames: 173 Reviews: 3
Fantastic Detective CRPG
+Deliciously brilliant story telling +Excellent use of the generic amnesic plot line to allow you rebuild a completely broken character +Exhibits a great range of emotions. This game really shows the damage depression can have as well as laugh at most of the absurdities thoughts your character can have -Can be overtly wordy in places. Throwing words that have no meaning at you. -Weak ending although I feel this was intended -Certain roll checks can block progression in certain quest lines Overview: Disco Elysium is a fantastically written CRPG with an excellent set of characters and brilliant use of amnesia to build a character to your fancy. The world is brilliantly written and filled with a great variety of characters with complex thoughts and there own personal agendas. The plot slowly unfolds get more and more complex as domino effect takes place where it ultimately peters out in the end but still never the less is a great romp and does not take away from the experience. This game is well worth a play.
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Posted on: January 20, 2020
robochibi
Games: 22 Reviews: 9
Witty but largely lacking in gameplay
This is an extremely dialogue-heavy choose-your-own-adventure-game with LITE RPG elements. The gameplay mainly consists of a point system that the player allocates to fulfill various traits which alter the success of dialogue and choices that the character makes. The world is a bit bizarre and is heavily preoccupied with political overtones that consist of choosing between liberal and conservative stances. Oftentimes, you will have to return to a situation to pass a skill check that you would not have previously. The writing, although lengthy, is funny and I genuinely laughed out loud at a few moments. The main problem for me is that it is more graphic novel than it is game at times. It wouldve been nice to feel like an active participant in the world rather than a driver that steers a wheel one direction or the other. It also couldve done with some action scenes that break up the monotony of the game after a few hours. Overall, the gameplay is too simple to really be considered a game. The RPG lite qualities ultimately just become the framework in which you endlessly maneuver through dialogue choices. Eventually I lost interest after about 5 hours once I understood the peak of the gaming experience in Disco Elysium.
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Posted on: July 12, 2022
OiramX5
Verified ownerGames: 249 Reviews: 3
Outstanding and Exaustive RPG
PROs - Nice Story; - Exploration; - Great Characters; - Great World building; - Atmosphere; - Art; - Narrative choices; CONs - Massive dialogues and concepts which led to mental exaustion easily (the ending game i just started to skip); - You waste a lot of time jogging around, like 30 hour of game is 15 hours or more only jogging around, they should add more places for Fast Travel in future games; - The beginning its lot overwhelm, it takes effort to proceed and dont just give up; Overral, a great game.
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Posted on: July 17, 2022
Alemismun
Games: 66 Reviews: 7
Writing & presentation excellence
This game is simply incredible. As a game designer I always thought games should strive to be simulations crafted by a machine (after all, video games are different from tabletops because we can compute far more stuff than some dude in a D&D meeting). Yet this game is entirely built of an incredible amount pre-made scenes and dialogue trees, expertly crafted in a way that that no algorithm could ever surpass. Disco Elysium acts as proof that though games may still work best when simulating a world, we ought not to ignore the fact that we can also use them to store an incomprehensible amount of branching paths capable of delivering a better >experience< than any algorithm ever could.
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