It is the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four factions - the Empire, the
Mountain Clans, the Undead Hordes and the Legions of the Damned -
stand ready for battle as they fight for the survival and dominance
over their war-torn world, and the...
It is the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four factions - the Empire, the
Mountain Clans, the Undead Hordes and the Legions of the Damned -
stand ready for battle as they fight for the survival and dominance
over their war-torn world, and the gods they have long believed in.
The Mighty Lords watch silently as their Disciples prepare for the
daunting tasks ahead. Each warrior must engage in a struggle of
swordplay, sorcery, and uncommon courage in order to complete their
sacred quests. The Empire fights to secure their people's future; The Mountain Clans search to regain their rune knowledge; The Undead Hordes seek revenge for their accursed god; and The Legions of the Damned battle to resurrect their fallen angel's soul. It is a struggle of desperation.
Every stroke of a sword, each blast of fiery magic must be endured
beyond exhaustion. For once the clouds of destruction clear, lands
will have been transformed, new armies will have been forged and the cheers of the liberated will resound throughout the land.
The day of reckoning has come... Only one side shall claim victory.
Only the chosen will survive.
The Gold Edition includes 25 new scenarios and multiplayer functionality
Immersive gameplay with a powerful “one more turn factor”
A mix of turn-based strategy and RPG in which your characters and units gain experience
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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I love this game, the combat is simple and its a slow paced title. Unfortunately, the game is completely broken on Windows 11. It crashes to desktop and refuses to work. (SmartHeap error, CTD)
I hope that in the future this becomes addressed.
While I see the appeal in levelling small warbands up, I found Disciples simply lacked tactical depth and options both in and out of combat. Personally I would recommend any of the Heroes of Might and Magic games many times over this one,
It's a turn based tactical RPG set in a fairly generic fantasy universe. This game series seems to get a lot of love on here and from other classic gamers but I'm not sure why. Maybe I just don't understand the nostalgia but there's really not much there in terms of story or setting, and the game doesn't tell you what you need to do in-game, which, maybe it's my fault for coming at this from a modern perspective, but I don't want to read a 90 page manual to understand how to play the game. I'm not rating this lower, because I fully understand that this just isn't my cup of tea and it'll likely appeal to other types of gamers, but that's just my two cents.
NOT RECOMMENDED. It is very annoying and boring and just another difficulty-padded Heroes clone, with the same color-mess-up bug from Alt+Tabbing as in Age of Wonders 1. he user interface is so bad I needed to thoroughly research the manual to learn how to recruit units, the most vital action of all Heroes clones. Here's how it was done: go through the city view to the army view, then click on an unfilled unit stack slot on the city's garrison slots (it has a diamond mark on it) and a recruitment menu appears out of nowhere. That's about five steps too much, instead of just one.
Frankly, I did not make it very far into the game (the UI has many other problems, e.g. the map units drowning into the similarly-colored decorative map graphics). The last straw was how the enemy, with full unit stacks from the get-go, of course. Attacks me out of nowhere and kills me. This underlines the sheer quantity of anti-fun this game is.
Before Turn 8. These "all-seeing eye" and "early game crunch" kinds of forcibly-game-extending game design (you have to play slow, steady and optimally to have any chance of survival) is mostly obsolete and was not exactly fun even back in the day. They were popular DEVELOPER-SIDE because they let the developer substitute diverse and well-designed content with rapidly-replicatable, intentionally unfair maps. If the maps weren't this super stacked against the player, the player might notice that the campaigns were only 4 to 6 maps long and that the narration is ridiculously serious, as per the stereotypical boring D&D narration traditions.
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