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Disciples: Sacred Lands Gold

in library

4.2/5

( 72 Reviews )

4.2

72 Reviews

English & 1 more
Offer ends on: 11/17/2025 09:59 EET
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Disciples: Sacred Lands Gold
Description
It is the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four factions - the Empire, the Mountain Clans, the Undead Hordes and the Legions of the Damned - stand ready for battle as they fight for the survival and dominance over their war-torn world, and the...
User reviews

4.2/5

( 72 Reviews )

4.2

72 Reviews

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Product details
2001, Strategy First, ESRB Rating: Everyone...
System requirements
Windows XP or Vista, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
31.5 hMain
45 h Main + Sides
83.5 h Completionist
49.5 h All Styles
Buy series (2)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Description
It is the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four factions - the Empire, the Mountain Clans, the Undead Hordes and the Legions of the Damned - stand ready for battle as they fight for the survival and dominance over their war-torn world, and the gods they have long believed in.

The Mighty Lords watch silently as their Disciples prepare for the daunting tasks ahead. Each warrior must engage in a struggle of swordplay, sorcery, and uncommon courage in order to complete their sacred quests. The Empire fights to secure their people's future; The Mountain Clans search to regain their rune knowledge; The Undead Hordes seek revenge for their accursed god; and The Legions of the Damned battle to resurrect their fallen angel's soul. It is a struggle of desperation.

Every stroke of a sword, each blast of fiery magic must be endured beyond exhaustion. For once the clouds of destruction clear, lands will have been transformed, new armies will have been forged and the cheers of the liberated will resound throughout the land.

The day of reckoning has come... Only one side shall claim victory. Only the chosen will survive.
  • The Gold Edition includes 25 new scenarios and multiplayer functionality
  • Immersive gameplay with a powerful “one more turn factor”
  • A mix of turn-based strategy and RPG in which your characters and units gain experience
Goodies
manual (96 pages) in-game soundtrack (MP3) in-game soundtrack (FLAC)
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
31.5 hMain
45 h Main + Sides
83.5 h Completionist
49.5 h All Styles
Game details
Works on:
Windows (8, 10, 11)
Release date:
{{'2001-02-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
560 MB
Rating:
ESRB Rating: Everyone (Animated Blood, Animated Violence)

Game features

Languages
English
audio
text
русский
audio
text
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User reviews

Posted on: July 11, 2025

DeviantXS

Verified owner

Games: 261 Reviews: 2

Wonderful game, broken by Windows 11.

I love this game, the combat is simple and its a slow paced title. Unfortunately, the game is completely broken on Windows 11. It crashes to desktop and refuses to work. (SmartHeap error, CTD) I hope that in the future this becomes addressed.


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Posted on: August 31, 2010

Equlan

Verified owner

Games: 455 Reviews: 5

Lacking in depth

While I see the appeal in levelling small warbands up, I found Disciples simply lacked tactical depth and options both in and out of combat. Personally I would recommend any of the Heroes of Might and Magic games many times over this one,


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Posted on: April 9, 2019

mrguy08

Verified owner

Games: 43 Reviews: 30

Turn Based Tactical RPG

It's a turn based tactical RPG set in a fairly generic fantasy universe. This game series seems to get a lot of love on here and from other classic gamers but I'm not sure why. Maybe I just don't understand the nostalgia but there's really not much there in terms of story or setting, and the game doesn't tell you what you need to do in-game, which, maybe it's my fault for coming at this from a modern perspective, but I don't want to read a 90 page manual to understand how to play the game. I'm not rating this lower, because I fully understand that this just isn't my cup of tea and it'll likely appeal to other types of gamers, but that's just my two cents.


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Posted on: January 27, 2012

Hemiq

Verified owner

Games: 740 Reviews: 1

Disciples

This game is better than HoMM 1,2 and 4. But worse than HoMM 3.


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Posted on: December 6, 2020

wilkan

Verified owner

Games: 509 Reviews: 157

Worst UI Ever

NOT RECOMMENDED. It is very annoying and boring and just another difficulty-padded Heroes clone, with the same color-mess-up bug from Alt+Tabbing as in Age of Wonders 1. he user interface is so bad I needed to thoroughly research the manual to learn how to recruit units, the most vital action of all Heroes clones. Here's how it was done: go through the city view to the army view, then click on an unfilled unit stack slot on the city's garrison slots (it has a diamond mark on it) and a recruitment menu appears out of nowhere. That's about five steps too much, instead of just one. Frankly, I did not make it very far into the game (the UI has many other problems, e.g. the map units drowning into the similarly-colored decorative map graphics). The last straw was how the enemy, with full unit stacks from the get-go, of course. Attacks me out of nowhere and kills me. This underlines the sheer quantity of anti-fun this game is. Before Turn 8. These "all-seeing eye" and "early game crunch" kinds of forcibly-game-extending game design (you have to play slow, steady and optimally to have any chance of survival) is mostly obsolete and was not exactly fun even back in the day. They were popular DEVELOPER-SIDE because they let the developer substitute diverse and well-designed content with rapidly-replicatable, intentionally unfair maps. If the maps weren't this super stacked against the player, the player might notice that the campaigns were only 4 to 6 maps long and that the narration is ridiculously serious, as per the stereotypical boring D&D narration traditions.


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