Diplomacy is Not an Option is a base-building survival RTS with an active pause, taking place in a medieval fantasy setting, where your choices can decide the destiny of the world.
You step into the well-worn shoes of the minor Lord. Circumstances force you to fight. Like all the time. Always o...
Diplomacy is Not an Option is a base-building survival RTS with an active pause, taking place in a medieval fantasy setting, where your choices can decide the destiny of the world.
You step into the well-worn shoes of the minor Lord. Circumstances force you to fight. Like all the time. Always outnumbered. Build your walls, raise your armies, and experience warfare on an entirely new scale. Over 25 THOUSAND enemies assault your castle walls. You're going to master engineering, economy and even magic If you hope to survive.
Your King is a mighty and powerful leader. Also, he is an egocentric pig. Adores to drink and in general he's enjoying his life. But after the treasury had emptied and even raising taxes had not helped, it became clear that he could not continue his leisurely lifestyle. Which is a problem. Mostly yours. Because peasants, who are not fond of raised taxes and hunger, are rioting in your feud. King demands you put down the rebellion and go to the distant land to get some gold. (Rumors are there is one where there are tons of it) Will you do as your sovereign bids and set sail to replenish the palace coffers? Will you join the violent leader of rebels to bring the tyrant to justice? Will you help poor natives of Uncharted Continent? Or will you cast aside human nature and ambition and lead armies of Undead? Questions, questions, questions. The one thing you can be sure of is that no matter what faction you support there will be blood anyway. And legions of archers, swordsmen, siege weapons, knights, and more will be staying by your side for you to achieve your goal.
While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.
Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?
A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?
If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.
The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.
As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
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Tldr;
Challange, fast pace and yet simplicity topped with nice portion of unique humor.
More:
Really loved the game and played 4 campains with different paths chosen to see all what the game had to offer (yet played it on other platform so no proof here). Few scenarios I was barely able to win and yet completed it after few tries. After full release this game is like 200h+ of engaging fun gameplay + challange + story and the only reason I'm writing a review are those unfairly bad reviews from early access (where there were only like 3 story missions in total and the game was either slightly harded or after release I just did better when replaying early missions).
Gameplay -> (Best) 100% best rts of this type
Graphics ->(Very Good) Beatiful simplicity that looks nice and gets the job done
Audio -> (Good) Really nice to play in the background but never really cared about it
Story -> (Perfect) Perfect example of how to make a story to a strategy game
Difficulty -> (Challanging) Hard at most times, but once you figure it out every mission is doable
10/10 had a grand old time.
Clocked in at 68 hrs for a full play though on difficulty 2 of 7.
Look I've seen a lot of complaining about the games difficulty and yeah there some some spikes like level 4 and 7 but its really no that bad, just boom your eco, do a few save scums if you need, I did!.
Get 3 loggers n 2 builders first thing then boom ur houses to 5+ on day one and keep up that pace. Build all the houses you can rush 2, get farms its really not that hard on low difficulty. i probably had like 20+ loggers on some levels.
Pretty sure on anything more challenging i would be pulling my hair out.
I had a blast, last time I had this much fun with a game was probably RA2, if you loved that the way i did you'll love this.
10/10 will play again.
Pls make DLC.
A very good strategy and somewhat city building game. The low poly art direction is fully embraced to ensure great performance and is actually very great, i feel like playing with wooden toys.
WOODEN TOYS THAT FIGHTS DEMONS
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