Posted on: January 1, 2024

ValderisVandala
Verified ownerGames: 1402 Reviews: 114
Playable game, but terrible in many ways
Out of the three Din games this is the only one I haven't quit playing after 15 minutes. For the most part it plays just fine, its an ok Action RPG that you can spent many hours into grinding for more levels and items ala Diablo. Enemy balance and item drop rates are fine for the most part. But the game also suffers from many little problems, just as the whole game looking like ass, both the interface and the game world, and the random generation this game uses for everything is terrible, teleporters spawn without rime or reason which makes getting anywhere and back to town a slog most of the time. Inventory management is a pain in the ass, your personal and shared item stash starts out with no space at all, finding special bag items are the only way to expand inventory space, both for your character and for the stashes. But there are also its "unique" features, like having to defend your town or its horribly thought out mutation system, the problem with these systems (and most things in the game) is that clearly zero effort went into these features. In this game you have to defend your home town because if you don't you lose the game, but the game puts zero effort into making you care about this feature. The few people that live in town have no personality, you can't actually affect the town in any way other then to dump all those useless items you find into it for zero tenable benefit, and when you are in town to defend it from the monster attacks the people just stand in place not lifting a finger to defend their town. Or how about that mutation system, the system that can take away even your starting skills; you thought you where going to start a fire mage and blast people with that sweet fireball spell, little did you know that before you gained enough skill points to acquire the skill you mutated and its gone. On top of that you also got a new skill that permanently drops your health by 20%. Now you have to spent those skill points fixing random mutations.
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