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Diluvian Winds

in library

3.9/5

( 15 Reviews )

3.9

15 Reviews

English & 7 more
Offer ends on: 10/24/2025 09:59 EEST
Offer ends in: d h m s
17.997.19
Lowest price in the last 30 days before discount: 7.19
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Diluvian Winds
Description
As the weather becomes more and more extreme, a walrus serving as a lighthouse keeper welcomes travelers looking for a place to rest. As a keeper, accommodate travelers, and meet their requests to resist natural disasters, while developing the hamlet on land, under water, and in the air. T...
User reviews

3.9/5

( 15 Reviews )

3.9

15 Reviews

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Product details
2023, Alambik Studio, ...
System requirements
Windows 7, Core i3 or equivalent, 2 GB RAM, DirectX 11 and/or OpenGL 3.3 compatible video card, 1 GB...
DLCs
Diluvian Winds - Supporter Pack
Time to beat
5 hMain
8.5 h Main + Sides
-- Completionist
7 h All Styles
Description





As the weather becomes more and more extreme, a walrus serving as a lighthouse keeper welcomes travelers looking for a place to rest.
As a keeper, accommodate travelers, and meet their requests to resist natural disasters, while developing the hamlet on land, under water, and in the air.



The lighthouse helps travelers and wandering caravans to get their bearings in the world. The keeper needs to keep the fire going, for if it were to go out, the place would be cut off from the outside world.




The keeper regularly welcomes anthropomorphic travelers to the hamlet. Each traveler is unique and has their own knowledge and characteristics, but also their own requests for you to meet. Take this information into account to build a sustainable and habitable community.





Numerous people cross the Diluvian seas, and the lighthouse is the perfect meeting point for merchants seeking resources. Trade with them, and maintain a trustful relationship with their guilds to increase the number of services they offer.




The keeper always shares a meal with travelers at dusk. He decides on the menu, depending on what ingredients are available. His recipes are famous among travelers, even if some say they can be somewhat ""experimental"".




The keeper and his cousin reunited. With the latter's flying machine, it is now possible to go on an expedition. Choose a route on your map, and assign your most dauntless travelers to explore the surroundings. Be cautious, as each area, route, and crew member will influence your expedition's success.




Depending on the weather forecast, various game phases will be affected, such as production or the lighthouse fire. You also will need to watch out for natural disasters, such as tsunamis or underwater eruptions.

 

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
5 hMain
8.5 h Main + Sides
-- Completionist
7 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2023-05-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
582 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
Português do Brasil
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
text
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User reviews
Overall most helpful review

Posted on: July 30, 2024

K0rp0

Verified owner

Games: 213 Reviews: 10

It's a bit simple, innit?

I'm reviewing the finished game as of July 30th, 2024. I bought this game at 30% off. It still seems overpriced for what it delivers. The game at its core has a very simple economy. You build buildings on your limited plots to create resources. You use the resources to build, make your itinerant workers happy, and keep the fire going. Problem: The economy is way too simple. There are three food type resources and not a lot of other resources. Constructing entry level buildings consumes wood, higher level buildings consume metal. Never even a mix of resources. With only the simplest allocation of labor I was awash in resources. Same for research. Fulfilling your migrant workers' requests earns you blueprints. Pretty soon I had lots. I encountered two types of disasters you have plenty of time to prepare for. Preparing means buildings are temporarily unavailable. Fortifying buildings over and over feels like a chore, though. The basic buildings run on labor. More advanced buildings require an additional investment of resources - a bit of metal to run a sawmill to get more wood. Veggies help growing bugs. Fish can be use to generate more oil. As long as you produce these resources, you can basically boost your production plentiful. Your workforce constantly changes, so this requires some minor planning to ensure you have the right workers to boost your production. But if you don't? Impact is manageable. There are buildings that boost morale, way too many of them. It's just... they seem entirely superfluous on normal difficulty. Just feeding your cutesy visitors big meals does the trick. Your basic work loop is dealing with events and workforce changes, then assigning tasks, then cooking a meal (with up to 3 ingredients..), then feeding fire. Story events happen at times in these phases, and "disasters" mix it up a bit. But it does get tedious. So very tedious. The story is nice but the lack of economic challenge renders it moot. Cute but shallow in total.


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Posted on: June 21, 2024

nelsonwcf

Verified owner

Games: 85 Reviews: 11

Cute but shallow:

I purchased the game yesterday because the premise looked good. However, there's barely any plot and the gameplay is so shallow it looks like a casual game. In summary, each day you have four periods and in each period you have to manage something: allocate your resources, select the food, feed the fire. Rinse and repeat. Exceptions happen but are so shallow that is not worth mentioning. The story itself is also very shallow. The graphics are cute, though. Maybe the developers will keep adding content to it so that in the future it may be worth it. As of 06/21/2024, it will entertain you for, at most, two hours and that's it. Not worth the price. Didn't try the sandbox mode, though, as I cared more about the "apocalyptic" part of the story which is almost null. Developers: you probably focused more on putting the graphics together than in the mechanics itself. There's still potential for it to be a good game if you revamp the mechanics. Maybe I will try the game again in a year or so.


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Posted on: April 7, 2024

Early Access review

Fonixary

Verified owner

Games: 744 Reviews: 243

I Can't Wait to Play the Game

(I recommend new player to play the demo version first.) Demo is just a simply sandbox, Before the game out, I played the demo version, the game is simple but fun and relax. Compare to the demo version, this version added more contents in, like the story, talent system, and few Free-Meal Guys, underwater development. The difficulty has 3 choices, the basic level is (feeling) easier than the demo. Music is good, but can be more colorful. Operation logical is good, but still has somthing to improve. Cycling the resource is easy. The game support full mouse control (zoom, drag, select), and partical keyboard, no remap at this point but I believe they will, the assignments are regular. No zxcvbnm junk console thank godness!!!!!!! Notice: the story is alive through one single run in campaign mode, so build carefully; the hotel room cannot be destroyed once built, because you can't "swap workers" less than your holds, only way to destroy is use the seawave. You can also save research point and wait to use them in next content update. :P


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Posted on: October 21, 2024

lbakerprosa

Verified owner

Games: 153 Reviews: 3

Fun Little Game

If you like a game that just storyboards along and makes you forget reality for awhile, this is it!


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Posted on: February 1, 2025

lyrarose

Verified owner

Games: 5 Reviews: 1

Really Enjoyable, but Limited

I really wish there was a way to build more above ground. There's a massive amount of the game that feels unusable with the vurrent amountt of building space. Cute and cozy overall, and the repitition wouldn't be too bad if you could actuallly develop some other aspect of the game. Not sad I played it, but glad I got it on sale. As it is it runs out of new/interesting stuff to do pretty fast, which is unfortunate given the promise of the early game


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