Posted on: July 30, 2024

K0rp0
Verified ownerGames: 213 Reviews: 10
It's a bit simple, innit?
I'm reviewing the finished game as of July 30th, 2024. I bought this game at 30% off. It still seems overpriced for what it delivers. The game at its core has a very simple economy. You build buildings on your limited plots to create resources. You use the resources to build, make your itinerant workers happy, and keep the fire going. Problem: The economy is way too simple. There are three food type resources and not a lot of other resources. Constructing entry level buildings consumes wood, higher level buildings consume metal. Never even a mix of resources. With only the simplest allocation of labor I was awash in resources. Same for research. Fulfilling your migrant workers' requests earns you blueprints. Pretty soon I had lots. I encountered two types of disasters you have plenty of time to prepare for. Preparing means buildings are temporarily unavailable. Fortifying buildings over and over feels like a chore, though. The basic buildings run on labor. More advanced buildings require an additional investment of resources - a bit of metal to run a sawmill to get more wood. Veggies help growing bugs. Fish can be use to generate more oil. As long as you produce these resources, you can basically boost your production plentiful. Your workforce constantly changes, so this requires some minor planning to ensure you have the right workers to boost your production. But if you don't? Impact is manageable. There are buildings that boost morale, way too many of them. It's just... they seem entirely superfluous on normal difficulty. Just feeding your cutesy visitors big meals does the trick. Your basic work loop is dealing with events and workforce changes, then assigning tasks, then cooking a meal (with up to 3 ingredients..), then feeding fire. Story events happen at times in these phases, and "disasters" mix it up a bit. But it does get tedious. So very tedious. The story is nice but the lack of economic challenge renders it moot. Cute but shallow in total.
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