Posted on: August 18, 2016

Gatkowski
Verified ownerGames: 152 Reviews: 6
An upper-mid range implant
Whenever I start playing a game, I do so with expectations. That expectation is simple: I want the game to entertain me. To provide me with an enjoyable experience, something I'll carry with me from that game. The obvious question from here on out: does Dex deliver in this regard? Let's see. Present a well-written cyberpunk story, shady, tense, morally confounded? Yes, please. We don't get enough of this sort of premise these days, anyhow. The only real problem I see here are the endings. Which are rather lackluster. Dress it up in beautiful, heartwarming pixel art? Yes, please. That alone creates a wonderful atmosphere, especially for those of us old enough. Though in all frankness, the animation could have been better, smoother. Coat it in excellent voice acting, music and sound effects? Yes, please. Expands the atmosphere the visuals already create, even if some of the characters could use a volume adjustment. Insert a core of 2D beat 'em up / rpg hybrid? Yes, ple... well, depends. While the idea is intriguing, it often comes off as too much crammed in but not enough of anything. The RPG elements should have been either heavier or not used at all. As it is, there's no real difference between “builds”. A fixed, gradually unlocked skill set may have worked better. And for a beat 'em up, combat is way too clunky. It feels like a chore in the early parts of them game, then becomes way too easy about halfway through. These shortcomings are not game-breaking by any means but they will be noticed. The addition of augmented reality and hacking is a nice touch for flavor, though. So, having said all this, did Dex deliver the experience I was looking for? Yes, it did. There are rough edges - some rougher than others - mostly in the gameplay, there's no denying that. But if you play games for and engaging story and/or immersive atmosphere, chances are you'll find Dex to your liking. 3.75 / 5
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