Posted on: June 23, 2022

piranha1
Verified ownerGames: 565 Reviews: 10
Stupid design choices.
The game's story was interesting so far, but the gameplay and design choices didn't make sense to me, and made the game unfun, I quit it pretty early on (so maybe it's better later, but I doubt it). First, the game is set in the US (with its easy access to guns and ammo). In the first past-prologue mission, Jensen, who is the megacorp's chief of security, got so little ammo it ran out FAST. What, they could't find or afford it? Therefore forcing the stealth approach on the player, even though other ways would make sense, too. (and the game lets you try direct combat... only not giving you the means for it, even though it doesn't make any sense, in-universe) Second, Jensen, an ex-SWAT and now a cyborg, cannot climb over the about 2 meter fence. Really? And a nearby dumpster on wheels, which I probably would be able to move (to use it to get over the fence), is apparently "too heavy". (unless you spend points into upgrading your cybernetics for extra strength... man, people of the future must be horribly weak) Alternative route into that place was over the floor, which had lose power cables shooting sparks all over it, making the player move two crates, one ahead the other, all the way through. It's not very challenging or difficult, just very dull. I got through first half of it, then decided, that I had enough, cannot be bothered with the rest, and quit then and there. If you don't mind being forced into stealth approach (even though other ways should also be possible), and can deal with all of the above without it breaking immersion etc. for you, the game might be fun I guess. Otherwise, you might want to try something else.
Is this helpful to you?