You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, every...
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Key Features:
A divided near-future: discover a time of great technological advancement, but also a time of chaos and conspiracy. Mechanical augmentations of the human body have divided society between those who can afford them, and those who can’t. Opposing forces conspire from the shadow to control the destiny of mankind: a human revolution is coming.
A perfect mix of action and role-play: the game uniquely combines action-packed close-quarters takedowns with intense shooting, offering a vast array of character augmentations and upgrades for the many weapons at your disposal. Unlock new abilities and increase your stealth, social, hacking or combat skills: the game rewards all styles of play and approaches. Determine how you want your character to evolve, based on how you want to play the game.
Choices and consequences: shoot your way through the enemies, sneak up behind them without being traced, hack systems to retrieve crucial information, or use your social skills to extract information from key characters – there are always choices, multiple approaches, multiple paths and multiple tools at your disposal. Choose your playing style and face the consequences of your actions: you decide how the story unfolds in his enhanced storyline featuring the full integration of "The Missing Link" and "Tongs Mission". Find more ways to defeat the new and improved Boss Fights, use the Newgame+ feature to replay the story with your previously acquired augmentations. Learn more about the game with the developers commentaries in ENGLISH ONLY and the original "Making of" video.
I just wanted to play Cyberpunk but since it is not really playable I decided to buy this game since it was on a sale.
I played it pirated years back but never managed to complete the game.
The only things that annoyed me:
* The cover mechanic but you get used to it
* The menun has 1 s delay when you pres ESC and this way mor frustrating than it looks
* The mission where you lose many ability point and loot
I mainly played in a steathy way and it worked ok since I abused the quick save button. It was a bit funny that sometimes you will find a vent exactly where you think it will be and this makes the game a bit predicable but the map is also hard to lear and you will forget anything anyways.
This game is incredibly difficult to rate. It does a lot of things well. Very well, in fact. But in the end it all just felt really flat, and it is difficult to ascertain exactly why.
It looks great; it has the right feel; the environments are well done; the sound and music are pretty good; character building is decent. Especially in the early areas of the game, it truly shines. For the first couple hours I would say the game was fantastic. With all that said, where does it go wrong?
If I could narrow it down to a single concept, I feel that it gets "purpose" wrong. Purpose for me in this context is an umbrella term to encapsulate story, theme, and character motivations. Over the course of playing the game, I found myself wondering "why?" a lot. Why do I need to do this? Why is this character's work so important? Why do I keep trusting this guy? Why would that group want to do that? etc. And often the answer the game gave me (more or less) was: "because that's what the original game did."
This is problematic in that so much of what HR does is mirroring the original game's content (it is nearly a shot for shot remake), but without containing the original game's purpose. HR tells a story, but doesn't have anything to say. In the original game, the player unravels a conspiracy that feels very impactful and relevant because it reflects so much of our reality within it, and because it has things to say about that reality. Ultimately that is what makes the game so memorable. By contrast, HR talks a lot about conspiracy, promising the player that they're just about to figure it all out, but in the end resorts to just talking at the player, and indeed most of the game's more interesting/intriguing ideas it presents are left unexamined. The original Deus Ex makes me think, and re-examine the world around me and what I believe about it. HR tells me what I'm supposed to think.
It looks and sounds and feels like Deus Ex, but it isn't, so I would rather play the original.
Not really FPS, not really stealth game, not really RPG, but a mix of all three.
The game is the only one I know which does Die Hard 1-2 style very well. Combat is too deadly to go into a fair fight, so you spend lots of time in air vents, sewers, hiding behind tables and trying to be sneaky. But ultimately hell brakes loose, and then it's time to separate the enemies, pick them off one by one, make those revolver shots count. (at least, until mid game. By that time you can build yourself an FPS hero)
GOOD
* very well written NPCs. Outstanding job!
* voice acting is great
* support for lethal, non-lethal, stealth play
* looks good (except for that gold tint everywhere)
* level design is brilliant (multiple approaches, different kinds of roadblocks, etc.)
* initial setup is unique (security manager of a mid-sized company, not merc or gun-toting gangster)
* some of your choices matter in the game
* great style, art
BAD
* the hacking minigame is used much too frequently (you can skip the big majority of it, but _not_ all)
* the boss fights seem tacked on/out of place
* music is unimaginative
* restart test patience (first person intro cinematic+ mandatory tutorial area+ walk in the offices. Minimum 30 minutes before the game begins)
UNDECIDED
* story is workmanlike. Gets the job done, but not spectacular
* main plot is a railroad (following leads mostly), sidequests help
* character advancement is great for the most part, but there are some useless picks
* the bonus XP for melee takedowns ruins the XP progression (but this can be avoided with some self discipline)
* there are no melee weapons for some reason, only brawling takedowns
This was a good buy, I heartily recommend it. But be sure to make a master save when the first real mission starts to skip the intro on replays.
When HR first came out, there were some pretty bad bugs. They were fixed a few weeks later. The DC version is based on that original source code, not the patched version and has those bugs once again. One of them is people that are knocked out with tranq darts often dying if you shoot them without them noticing. Another is one where an early quest's marker is in the middle of the sky and, even if you go to the right place for the quest, you can't complete it. And if you use cheats to go into the sky where the marker is, you still can't complete it because the required NPC isn't there in the sky. Finding those two bugs was when I stopped playing HR DC.
I have lost the count of how many times I've played this game, not just here but on console too. It's great, I love the stealth in this game, the story, the plot, the characters... For me, it's one of the best games I played ever. You should try it, play it and then replay it with other style, with other aproaching to complet objectives... Gret game, worth a try.
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