Posted on: November 1, 2019

Mailanka
Verified ownerGames: 1075 Reviews: 55
Generically Whacky
I wouldn't call myself a point-and-click connoisseur, but having played a few, I think I have a handle on what makes good ones good. Deponia is... alright. A serviceable and somewhat amusing point-and-click. The storyline fairly obvious and straightfoward, and you can see it in the trailers: generic, whacky manchild engages in hijinks, irritates everyone around him, yet somehow gets the girl (sort of) and saves the day (sort of). It's set on a junk world, which makes that a bit of a change of pace, but other than that, there's really nothing here you haven't seen before. Where it really falls down in my opinion is in the execution of its puzzles. I was able to handle everything okay until the beginning of the second act, the attempt to wake goal up. Here, we run into the "moon logic" of Deponia, which means you have only the faintest grasp as to what the game wants you to do. Deponia is pretty okay when it keeps the puzzle space small and constrained, so that there's only a handful of items and a handful of things to try them on, but as it gets larger and larger, you just have to start trying everything on everything, and this gets tedious. The final results are often highly amusing, but it's still tedious to get there. This means you inevitably reach for a guide, and this really spoils some of the more well-constructed puzzles that would have been interesting to puzzle out on your own. Since you NEED a guide to handle the whacky moon logic of the rest of the game, you end up just checking it when confronted with a more interesting puzzle and realizing, after you've seen the solution, that it's actually a neat puzzle. The moon logic of Deponia actually fits the setting. It would just benefit a lot from more constrained puzzle spaces (solving a half dozen puzzles in the village was a nightmare) or a hint mechanic that let you find out what you wanted without spoiling the whole game. All in all, it's.. fine. But there are better point-and-click games.
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