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Deathtrap

in library

3.8/5

( 22 Reviews )

3.8

22 Reviews

English & 8 more
16.9916.99
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Deathtrap
Description
Deathtrap is a grim, gory Action-RPG / Tower Defense hybrid. Choose from three playable classes and start building traps and towers before the hordes of twisted monsters reach the gates to our world. You can use your character as well, move around freely and attack the monsters yourself for a better...
Critics reviews
57 %
Recommend
Softpedia
8.5/10
CGMagazine
8/10
Gaming Nexus
8.8/10
User reviews

3.8/5

( 22 Reviews )

3.8

22 Reviews

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Product details
2015, NeocoreGames, ESRB Rating: Teen...
System requirements
Windows XP/ Vista/ 7/ 8/ 10, Dual Core CPU 2.0 GHz, 2 GB RAM, Nvidia 8800 GT, Intel HD4000 or Radeon...
Time to beat
7 hMain
15.5 h Main + Sides
39 h Completionist
11 h All Styles
Description
Deathtrap is a grim, gory Action-RPG / Tower Defense hybrid. Choose from three playable classes and start building traps and towers before the hordes of twisted monsters reach the gates to our world. You can use your character as well, move around freely and attack the monsters yourself for a better result. Manage your skill tree, your upgrades, and your equipment, or just craft new items: this game has everything that an Action RPG needs. Battle against increasingly stronger enemies, change tactics depending on the situation, team up with a friend if you want to, and use your resources wisely to succeed.
  • A truly unique mixture of Tower Defense games and action-RPGs.
  • You and your traps against the whole otherworld: Defeat the hordes in an incredible single player campaign! You are on your own, so it's a good thing that you have deadly devices and powerful spells.
  • Team up with other heroes and save the world together...: Cooperative campaign with specially designed maps.
  • …or you can just show your friends your true personality: Players can set against each other in this game mode, where the defender prepares traps and defensive tactics, while the attacker has the ability to possess and control directly any creature in his or her army and employs skills to weaken the opponent or boost the invaders.
  • Knee-deep in blood: in the goriest Tower Defense game ever you can finally teach those monsters a savage lesson. Deathtrap gives you destructive spells and deadly mechanisms to smash, freeze, burn the creatures of nightmare, only to mention a few ways that can turn them into tiny, bloody pieces.
  • Rewards of curiosity: Find the hidden corners on the maps and hunt down the neutral creatures hiding away from the battle for exclusive loot; you can also solve rewarding side quests as well.
  • Become one of the specialists: Choose from 3 diverse classes (Mercenary, Sorceress, and Marksman); each class offers different tactics, skills and powers to dispose your enemies.
  • With experience comes wisdom – and brand new ways to deal with those annoying invaders: The extended and detailed character development offers you 100 levels to achieve and more than 50 Skills per class.
  • Weapons of destruction have never been so much fun: fend off the invaders with 25 deadly traps and more than 150 trap upgrades, not to mention the very special upgrades, which are tied to challenging and fun achievements.
  • Enter a truly grim fantasy netherworld: the Ink, the mysterious otherworld in the Incredible Adventures of Van Helsing games has hidden regions and ancient secrets; now can face what is waiting in those depths.
  • Gear up and stand your ground: The detailed equipment mechanics and the comprehensive loot system make your inventory highly customizable.
  • A wide variety of horrors to defeat: Invaders come in 3 races and more than 40 different types; the countless combination of monster abilities will make the invading swarms even more colorful.
  • Make your legendary weapons even more effective: Artifact crafting gives you new ways to experiment with lethal magical items.
  • King of the Maze: The leaderboards and the rank system lets you compete with other players.

©2015 Neocoregames Ltd. All Rights Reserved. NeocoreGames and the logo of NeocoreGames, The Incredible Adventures of Van Helsing and the logo of The Incredible Adventures of Van Helsing are registered trademarks or marks of Neocoregames Ltd.

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System requirements
Minimum system requirements:

The version of this game sold on GOG does not include and support the level editor and custom maps.
GOG GALAXY is required to access online Multiplayer.

The version of this game sold on GOG does not include and support the level editor and custom maps.
GOG GALAXY is required to access online Multiplayer.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7 hMain
15.5 h Main + Sides
39 h Completionist
11 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2015-02-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
3.9 GB
Rating:
ESRB Rating: Teen

Game features

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audio
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italiano
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magyar
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polski
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User reviews

Posted on: May 17, 2025

Ihaveeatencow

Verified owner

Games: 68 Reviews: 1

Much Fun ^.^

Liked the original game, and this is something that a group that doesn't have 60 hours to sink into a full RPG can still enjoy.


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Posted on: June 17, 2017

RadYogh

Verified owner

Games: 731 Reviews: 2

Playable, but not very good.

This tower defense is too simplified, all trap places are pre-defined and limited to a certain 'trap' type... And there aren't much you can do about them. Dungeon Defenders were a way better tower defence with decent multi-player, where you could browse games and see where you join before doing it. In Deathtrap you only have 2 options "host a game with 'friends only' limitation" and "search party"... I'm not even sure if it's possible to gather with your friends and play, because if you press 'search party' it just tells you "searching for party" I have no idea how it works and what kind of party it could find and it's not explained anywhere. ...For single-player Deathtrap is somewhat playable, but it could be much better.


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Posted on: November 4, 2025

23rd

Verified owner

Games: 796 Reviews: 2

Deathtrap Review: A Promising, Unfinishe

Here are my thoughts on this game. I know the developers, Neocore, from a number of games available on GOG that are always on insane discounts. Specifically, the Van Helsing game. I constantly see it with a 90% discount, and I always have the urge to play it in co-op. It's a kind of action RPG, but since it's always on sale, it's obviously crap. But it exists, it works, and the servers are still up, so there must be some point to it. Besides that, there's this "Deathtrap" from them, whose concept I hadn't really looked into. But we picked it up for a pittance. So, this is also from Neocore, the online works here too, and overall, it seemed like a good time to scratch that co-op itch. The concept is actually quite interesting. It's a mix of Tower Defense and Action RPG. You run around like in Diablo, controlling a single hero, but you can also build towers. Or maybe it's a variation on a MOBA, where you also control one hero and there are towers, except here you build them yourself. There are also creeps running along lanes, so it feels like a crossover of these genres. But it's structured like a Tower Defense game: there are set paths for enemies, you build towers in key spots, and you can help out directly with your character. I have a feeling that you can count the number of full-fledged games in this specific genre on one hand. Besides Deathtrap, I honestly don't know any others. Maybe there are some other variations on this theme on Steam. But the place where this all surely originated is in the custom maps for Warcraft 3. That's where it probably fit right in. That's where the MOBA genre was born, and this could have been born there too. You're greeted by three character choices. At first, you understand nothing, but you get the hang of it pretty quickly. There's character progression, skill upgrades, and tower upgrades. The towers are divided into 4 types: two kinds of traps (hence the name "Deathtrap") and two kinds of towers. So, you can sit there, level up, and max out your build. But unfortunately, while all these systems are present, they feel underdeveloped. There's an inventory, there are artifacts, just like in Diablo: you equip them in your hands, on your character, in your belt. But the impact of all this is homeopathic. To be fair, that's often the case in Action RPGs: you're always equipping something, and rarely is it some super-powered item. But here, everything moves so fast that you never really get to that god-tier gear; you're always stuck with this junk. There's a random mechanic: the shop has special items that are available for half an hour, and then it resets. So, there might be something cool, or there might be some crap. It's like a mini-loot box right in your offline mode. There's a crafting system—it's just a gimmick. At first, it seemed like it might have some potential in the future, but since the game ended abruptly and unexpectedly, it became clear that all of this is just utterly useless junk. You can still go back, level up your towers some more, level up your spells. But sitting there and fiddling with your inventory seems to have no point whatsoever. I did see in the achievements that there's something called a "god-like item," whatever that means. But it probably requires special conditions to find. And I'm not a big fan of the game's structure. It's more fun, when you're leveling up, to feel powerful by the end. But here, at the end... we finished the final mission, and only then did the final spell lines unlock. They aren't leveled up; if you want to get and upgrade them, you have to keep playing, you have to replay old levels. And that's essentially all that's available to you—no new maps will be added. There are some separate scenarios, but that's it. We didn't even max out our skill trees, but we'd already beaten the whole game on Normal. Not "Easy," but "Normal," to experience the game more or less fully as it was intended. And it was apparently designed for repeated playthroughs. And yes, the game only has 13 levels. We had no idea the end was coming; we thought the end was still far off, that there might be 50 missions, that maybe we were looking at one map and finally this one world would end and transition to the next: a world of hell, or ice, or a forest, or some other dark, light, heavenly, or watery world. But no: it's just the static map that was shown at the beginning—that's the entire world map, and all the levels that slowly unlocked, there are only 13 of them. The progression didn't even hint that the end was so close. And the final level was so unremarkable that there was no way to guess it was the last one. The final boss you fight is also a nothingburger. Again, this was on Normal, not Easy. Ultimately, it's hard to say the game is bad. It's just... it's like a first attempt that turned out to be unfinished. But again, it's a first attempt for which they created this whole concept, designed characters and creatures, set up full online servers, and kept them running until now, in 2025, 10 years after the game's release. All that effort for what is essentially a stub. They could have added a DLC, a story pack, anything. These days, they make endless games like Overcooked 2. But here, it apparently just sold poorly, and that was it; they just left it to rot. Of course, with the current set of missions, you can theoretically grind endlessly because there are like four sub-modes in three different variations. I've seen screenshots; you can get up to 12 stars on each mission. When we played on Normal, we only got 2 stars. What the hell kind of fun is that? You can, of course, keep playing and grinding. You can create a leisurely, chill vibe for yourself. The game allows for that; the online allows for that. You can really stretch out the gameplay that way. But it doesn't exactly sound exciting: replaying 13 missions N number of times for 12 stars, with some modifiers and complications in different modes. So, yeah. Maybe replaying it would have been more engaging if not for the technical problems. Unfortunately, this is one of those rare cases where technical issues were a major roadblock. I played on Parallels for two hours and don't remember experiencing any technical problems, lag, or freezes. But my Comrade, on a 2019 Intel MacBook Pro, had constant artifacts: there were streaks, and if you changed the angle slightly, artifacts would appear everywhere. A never-ending carnival of polygons. You might think it's a hardware incompatibility issue, confirming that custom hardware is a curse. But even on my PC, there was a glitch. How is it possible that you can record everything perfectly in OBS for several hours, and then the picture turns black and white? The game kept recording, but only in two colors. How does that even happen? And probably a couple more words about the achievements. I took a look at them. One of the achievements is to gather an online party of ten different players. Why in the world do they make achievements like this? These are time-limited achievements. If you couldn't do it around the game's launch, then 10 years later you have to really go out of your way. Sure, you could go and register 10 accounts, buy the game 10 times, and run this unfortunate game on 10 virtual machines to gather a party. Is that possible? Well, it still is, as long as the server is alive. But the server will die someday, and then it just won't be possible anymore. So, what's the verdict? The game ended very abruptly, and we finished it in about 9 hours. Overall, it's fun; overall, it's not bad. But it has drawbacks like being stunted, having technical problems, and a certain incompleteness in its mechanics. Therefore, let's say it's a 6 out of 10.


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Posted on: February 7, 2017

xernos

Verified owner

Games: 753 Reviews: 97

Something fresh...

Sadly that game after you accomplish 100 lvl of character get boring, except that problem we get really tasteful mirage of rpg and tower defense ideal for short session (about half hour).


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Posted on: November 26, 2020

bszoke88

Verified owner

Games: 501 Reviews: 22

AMD APU lots of crashing

For me on win 7 the game crashes about every 5-10 minutes. Some levels I had to try 5 times, because the game died right before the boss. The main menu or the shops kill the game in under a minute. Lowering graphics to minimum and windowed mode helped a tiny bit. Otherwise it would be a nice little game...


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