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Death's Door

in library

4.4/5

( 85 Reviews )

4.4

85 Reviews

English & 9 more
19.9919.99
Why buy on GOG.COM?
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Death's Door
Description
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry and overflow with greed and...
Critics reviews
99 %
Recommend
Easy Allies
8.5/10
IGN
9/10
PC Gamer
83/100
User reviews

4.4/5

( 85 Reviews )

4.4

85 Reviews

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Product details
2021, Acid Nerve, ...
System requirements
Windows 10 x64, Intel Core i5-8250U (4 * 1800) or equivalent; AMD Phenom II X4 965 (4 * 3400) or equ...
DLCs
Death's Door Deluxe Edition Upgrade
Time to beat
9 hMain
11.5 h Main + Sides
15.5 h Completionist
12 h All Styles
Description
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry and overflow with greed and power.

Talon Sharp Combat: Utilize melee weapons, arrows and magic to overcome a fantastic array of beasts and demigods. Mistakes are punished and victory is rewarded. Gain an edge by customizing your character stats and mastering the abilities and upgrades you obtain.

A Beautifully Bleak World: Venture beyond the Doors and explore a land full of twisted inhabitants and countless secrets, bringing hope to the weird and wonderful characters you’ll meet along the way.

A Dark Mystery to Unravel: Track down and defeat colossal tyrants with stories and motivations of their own. Experience a somber yet darkly comedic tale, uncovering the truths behind the flow of souls, the role of the Crows and the origin of the Doors.

Copyright 2021 Acid Nerve. All Rights Reserved.

Popular achievements
Goodies
Contents
Standard Edition
Deluxe Edition
soundtrack (MP3)
artbook
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
9 hMain
11.5 h Main + Sides
15.5 h Completionist
12 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2021-07-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
한국어
audio
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User reviews

Posted on: July 29, 2021

skohl

Games: 195 Reviews: 27

Death's Bore/Chore/Snore

The best thing about this game is that you are a bird. The overall audio/visual presentation is great. The story is strongly themed and well told, albeit the character dialogue is all throwaway, and the controls are smooth. I could give this 3-4 stars based on that, but it would be unfair, because as a game it's barely engaging enough to keep me interested. I got 91% completion at 10 hours, and I feel unsatisfied with the experience. The first couple hours of this game are an absolute snoozefest. It does get a little more interesting at the very end, which led to a feeling of time being wasted. If you don't like it after 2 hours, save your time and quit. The environments are lifeless. You could say they're supposed to be, because you're in the underworld/afterlife, but they're still lifeless. They have the aesthetic of a toy set where most of the pieces are missing. It feels like a beta version of a game. It reminds me of Zelda, but with modern (read: Souls) style "attack-attack-dodge" combat. The problem is there are no puzzles in this game. So it presents a strange feeling of being more childish than Zelda in every way (story, world, puzzles, upgrades) except a few minibosses which veer more towards punishing Souls-style combat. What difficulty there is comes from the fact you can only take 4 hits (6 with upgrades). Nonetheless, the combat is braindead 98% of the time. The weapons are boring: Sword, hammer, daggers, big sword, and a gag weapon (umbrella, aka the best). The upgrades are boring: Damage, atk. speed, dodge, magic damage. Exploration is probably the least boring aspect, but it's still unrewarding because of the boring upgrades and collectibles. There is some secret stuff to do after you beat the last boss. That's where I am now, but if you don't like the earlier parts of the game...just don't bother, it's not worth it for the slog. Everything about this game is bland. On the plus side, you play as a bird. It may also be an effective sleep aid.


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Posted on: July 26, 2021

KSE

Verified owner

Games: 610 Reviews: 15

Recommended Action-Adventure

Great atmosphere, music, art-style and gameplay full of action and exploring. Reminds me a bit of 'Castle of Illusions' sometimes. This is a game that you rarely see on PC, but is more common on Nintendo consoles i guess. So grab it. And preferably use a gamepad to play.


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Posted on: September 20, 2023

ezez33

Verified owner

Games: 141 Reviews: 7

Zelda-like game with soulslike fighting

Death's Door is a game that I find hard to recommend as I have mixed feelings about it (I did 100% the game). Game has very high production value. Beautiful graphics, OK music and good audio, lots of stuff to find. There is a lot to like. However there are several things that ruined the experience for me. Death's Door is a Zelda-like game with soulslike fighting mechanics. Bosses and some bigger enemies are quite hard and take your health if you are careless. This results in backtracking as the only save point is the area entrance door in most cases. There isn't enough health ever (no health potions in this game), maybe only in the very late game, and you are punished for dying - you have to traverse the levels (there are shortcuts to open) again and again - and it gets really grindy. You can't even jump (only roll), yet there are many battle rooms with moats and water, and of course you can fall into those which will take a health block. Levels are vast, some with maze-like structure and have occasional hidden items to discover (some vital to survival), yet those are very few and spread around. There is also post-game stuff to do, which is nice. Sadly post game tasks require a lot of (did you guess?) walking. At this point I caved in and read the guides. Blood-effects can be disabled. I wonder why those are in the game to begin with. Devs didn't really think about accessibility. Now late game will not be experienced by those who can't get through tougher, fast paced and relatively grindy battles. It shouldn't be too hard to add easy mode (or an option to skip battles after certain amount of tries) to a game like this.


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Posted on: April 10, 2023

SixV

Verified owner

Games: 32 Reviews: 1

Nice Zelda-like

Death's Door feels like most Zelda games, but in isometric view and without a map. There are around twenty-five differents monsters with unique patterns, two mini-bosses, and eight bosses. Bosses and mini-bosses patterns are interesting and easy to learn. Controls are perfect as they feel really really nice and I did not experience any frustration with them. The story is nice but could be better written. The world is easy to navigate around, and the end-game helps you achieve 100% completion. The lack of a map might hinder some player's progression. The world is cut in "rooms" with seamless transition. We can sometimes see the "trick" (the non-current rooms are "paused", when leaving a room projectiles stay alive and we can see them through the rooms "mat"), but it is still very well done. The graphics are perfect: Action on screen is always readable, camera movement is smart (well, not that hard in isometric angle and orthographic projection), the character appear through walls when hidden behind obstacles. There is a lot of graphic details in levels (wind, leaves, lights, rain, fire) that make the world feel alive. I have a very good sense of direction, but I felt lost in some levels at times (especially in the Overgrown Ruins (which is entangled with the Mushroom Dungeon)). Overall a great game, very well done, but might lack difficulty, and might be unnecessary hard to navigate around. --- Oh, and I was quite surprised to discover this is a sequel to Acid Nerve's previous game, Titan Souls. This is revealed at some point in the game, but this feels a bit "forced" into Death's Door's world. I realised something only after learning that Death's Door happens after events in Titan Souls: For those who played Titan Souls, pay attention to the first boss you encounter ;)


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Posted on: June 27, 2022

do16znakow

Verified owner

Games: 136 Reviews: 4

If Hollow Knight and Zelda had a child

...its name would be Death's Door. The game is sweet, beautiful and fun. Also - easy and short and for me it's the best feature ever. Every criticism is fair - gameplay loop may be repetitive, and lack of map means you sometimes stroll clueless through the world for minutes (which is tiresome especially after ending, when you try to 100% it). But game never outstays its welcome, and fights are challenging enough, to keep you invested, and easy enough, to not keep you stuck for too long. Puzzles and secrets require mostly keen eye not sharp mind but looking for clues and interactive thingies was always fun for me. Music is beautiful, so is graphics or more broadly - artstyle. Plot is there, and does good enough job in sheparding you through 10 to 15 hours of playthrough. Characters are memorable and sweet, even if few of them is really fleshed out. Wonderful game if bought on promotion.


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