Moment of Truth is a sequel to the popular stealth action title Death to Spies. The game's main character is Semion Strogov, a captain in the 4th department of the Soviet counterintelligence service called SMERSH. SMERSH literally means "Death to Spies" in Russian, which was the name for a set of co...
Moment of Truth is a sequel to the popular stealth action title Death to Spies. The game's main character is Semion Strogov, a captain in the 4th department of the Soviet counterintelligence service called SMERSH. SMERSH literally means "Death to Spies" in Russian, which was the name for a set of counterintelligence departments in the Soviet Army formed during World War II. Strogov is back from his previous missions and must now participate in a series of even more complicated and exciting military operations under the code name "Death to Spies: Moment of Truth".
The hero possesses all the skills required to accomplish especially dangerous missions including: getting information about the disposition of hostile military and civil units, assassination of enemy agents and representatives of Wehrmacht’s high-ranking officers and espionage.
By the order of his supreme commander Strogov, who passed through a serious retraining, he will have to accomplish various top secret missions. His task is to capture spies, saboteurs and gather information about their actions using unique technologies and devices.
Brand new missions located in Western and Eastern Europe, USA, in the UK and the territory of the former USSR
New vehicles and weapons
Enhanced animations and visuals
Improved interface
Moment of Truth contains a lot of improvements based on the game community’s requests
Imagine Hitman: Codename 47 invading Nazi Germany.
If you like the original Hitman games you should like this too. The first mission throws you in the deep end but once you learn the scope, it's darn good fun.
It's challenging but not unforgiving. Runs well, gameplay is solid, graphics are decent, audio's nice, atmosphere is great.
It's a good spy game, no hand holding. Save often.
for anyone who is having a little bit of trouble getting this game to launch here is a work round that worked for me click on show folder on galaxy and then double click on truth setup and then remove the tick from full screen then click on ok then launch the game and then set up a profile then exit the game and then double click on truth setup and then click on full screen and the game should launch on full screen also if the graphics are a little washed out or the colors dont look right then go into the options and disable depth of field and the game should run after that
This is one of the games that just expect you to save/reload until you found a way that works. It is impossible to get it right the first few times on the easiest difficulty.
So better use a guide or get prepared for Darksouls-level frustration.
Apart from that it definitely is a hardcore stealth immersive sim and that genre is so underrepresented, that that in itself is worth a few stars.
It also aged well and does nail the atmosphere. It is immersive even with the mini map enabled (and you really need that mini map).
For me, the (probably by intention) sort of clunky controls still worked well most of the time (crawling in and out of ventilation shafts needed some tries though).
If you are into stealth immersive sims, you will eventually run out of other titles to play - so might as well give this game a try too.
If graphics look sort of artsy solarized, turn of depth of field.
Just starved for stealth action? Death to Spies 2 is an extremely simple Hitman clone (I'd be shocked if there wasn't even some stolen code,) but without the polish, cleverness, plot, or variety of that series. In fact there is no plot... SPOILER: the bare cutscenes between missions are all a false narrative. They didn't even need to exist.
I picked this and the first game up at $1.50 each. This one's worth that much, at least. It didn't freeze my computer continuously and there were a few interesting moments throughout the game. The developers are Russian and it shows; even the mission set in an American neighborhood feels like an approximation of suburban America from the point of view of somebody who has only ever lived in a huge brutalist slab of concrete.
The most interesting aspect this series brings is that the guards are ever-present and usually work in pairs or groups, with very few people wandering off to take conspicuously vulnerable public urination breaks (yes Hitman, you are great but you do have amazingly repetitive tropes.) The game tries to make you think your way through the levels, though it's still possible to cheese a lot of murders into the otherwise tight guard choreography.
Considering only a few missions have any replay value, and that is debatable, this unfortunately isn't much of a strength. But it's a great concept.
I struggled between a two and a three star rating. In the end, DtS2 at least scratches the stealth itch, so that is definitely in its favor. But it's strictly a detour between far superior games of the same type. Even the latest, quasi-lamentable Thief game beats this one.
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