Posted on: August 14, 2023

stylez9
Verified ownerGames: 449 Reviews: 6
Frustrating slog
The intro was amusing, and the tutorial was useful and engaging enough. But the core gameplay itself is too repetitive and RNG-focused, with little to no sense of accomplishment or progression between runs. Unless I've missed something, your only meta progress is unlocking items in the item pool from which drops are determined, but you still face unbridled RNG in order to obtain them. You're just as likely to loot a pistol as you are an RPG or AK-47 or sword. Every weapon has its own level and rarity, too, so throw that into the RNG mix and most of the time you'll be running around with peashooters. Especially on certain maps where looting the objective takes longer than you are afforded even by the upgraded Coffee item, you end up swarmed with no chance of surviving because RNG didn't see fit to give you any AoE or high rate of fire weapons. It's one thing to lose a run as a result of poor skill or time management, overextending your welcome past midnight in a risk/reward gamble... and it's another thing entirely to get surrounded during the day because your party's damage can't keep up with the zombie spawn rate, because all you've found are common grey items with mediocre DPS. The procedurally generated levels provide absolutely no value or player attachment to the game world. All you ever see is a static base camp and a randomly generated level that no longer exists as soon as you leave it. Combine that with the ever-increasing zombie/mission difficulty, inconsistent drop quality, and the lack of meta progression, it's difficult to care enough about this game's world to suffer through all the RNG-driven handicaps.
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