Posted on: November 12, 2016

jster628
Verified ownerGames: 101 Reviews: 6
Casual Fun
Summarized: Short, fun, "quick-draw" game with music that is great and apt. Worth your money but doesn't hold up after completion due to flawed gameplay doomed by its desire to be its own entity. 3.5/5 I immediately understood the choice to have the right mouse button raise your gun. The game is all about quick reaction time and not being able to open doors or leave a vent with your gun ready to go creates the split second of frantic aiming that separates the good from the bad and the ugly. The soundtrack to this game is the best part. I foresee myself listening to it for more time than I spent on the game itself. It fits the tone of dark apartments, clubs, and docks perfectly. My thanks to Chris Christodoulou. My primary play-through lasted 6 hours for me mainly because I suck, but I'd imagine the average player that is going for all the achievements would get 14 hours maximum from the game. I mention getting all the achievements because beyond the first play-through and earning all the achievements, there isn't much fun. Similar to the raising of the gun, the bullet spray was another feature to make this game unique. It dooms the game and makes those unlucky shots simply frustrating. Without the bullet spray the game would be too easy. With it you don't feel in control. I immediately sprung for the scythe due to this mechanic. I eventually got gud, but I was very reluctant to use what the game seems to consider the most important weapons. This element also caused me to not care enough to master the game like so many other single player games I consider great. Minor problems exist beside the glaring one. Throwing weapons have arcs that I still fail to comprehend. The AI is fairly exploitable. It will come out of cover just to stroll into a room where it knows an assassin lurks, and if the AI are in a group, they will enter your domain single file. After you've seen a type of enemy twice you know exactly how to manipulate it.
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