Darkness.
And then there was light… but not enough for Michael to find out who he is and what happened to the world out there. The “Great Wave”, the “dissolved”... are just hollow words in his looted mind.
"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" seri...
And then there was light… but not enough for Michael to find out who he is and what happened to the world out there. The “Great Wave”, the “dissolved”... are just hollow words in his looted mind.
"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" series: help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.
And you’d better hurry. Because, otherwise... what will you do when Time dissolves itself?
A terrible pandemic is turning all of humanity into “the dissolved” - the sick whose deliria provide them with supernatural cognitive powers... but also steer them towards a gruesome death.
The root of this illness seems to be “the Great Wave”, an inexplicable chain of natural disasters that destroyed all energy sources and communications and plunged the world into a chaos ruthlessly controlled by both the authorities and the army alike.
Michael, a man with no past, will have to recover his identity and decode the events that brought the world to the edge of collapse. Because, if he doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity”, when Time itself dissolves…
Classic adventure gameplay combined with mature theme
2D graphics featuring a unique, expressionist style
Space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot
Featuring soundtrack from indie rock band Kovalski
this is annoying on so many levels and I would give it a star if it did not show such a DARK and pointed gameplay.
this a game about a guy who wakes up one day and the apocalypse has happen, you as the player bear witness to all the horrors and darkness of life in this new end of the world and watch of the MC of the game as he does more and more things to survive the apocalypse.
but there is no end to the story, the whole game is building up to one big twist (which I as well as most could have guessed what it was half way through) and then it ends and here we are five years later with no conclusion at all
just don't buy it, it's not wealth it.
The game is quite ok (not the greatest P&C but still) but it ends with a plot twist.
The game has never been sold has an "Episode 1 of ...".
I've waited 6 years, and now I guess we won't see more. So if you buy this article you'll have like, half a game or maybe a third of a game.
tl;dr: Worth the money.
Ps & Cs:
+ Story doesn't pull punches
+ Hold spacebar to see intractable objects, prevents pixel hunting
+ Fairly nice artwork
+ A few key moments where you get to make tough decisions
+ Click to advance conversations without missing anything
+ Everything is voice acted
- Some nonsensical item combinations
- Appears to be an episode 1, however that remains unclear
- A few spots in the game are just exposition dumps rather than having you learn organically
Overall, this was a solid game. The story was heavier than your normal Point & Click combining Post-apocalyptic, and Sci-Fi. The ending is a bit abrupt, hinting at a squeal/episode 2. The voice acting is good enough, and every line of dialog and item description is voiced. You will find a few of your (unfortunately) standard nonsensical item combinations, but overall it's fairly straight forward. You won't find much in the way of puzzles. I'd say it was worth the money. 9/10.
the game has the stunning visuals for itself, but overall there's something not working at all in the writing. I found the writing, the voice acting, the tone of the dialogue to be awkward, sometimes very cheesy, and over the top. The main contender is the protaganist, I wanted to bash his head throughout the game. No, I do not need to hear his internal monologue interrupting the dialogue with dramatic music, I can understand the situation myself, thank you very much. Also found some of his actions infuriating, do you really have to risk your life because you wanted to tell a mobster or a guard what you really think of him? really, is it worth it? there's no distance, no comic relief, no self-awereness (yes I know, he's amnesic, but still. Also, "concentration camp"...)
Besides this, the sometimes upbeat funky music adds to the oddity of the tone, some of it doesn't fit the dark theme at all, even some of it is pretty good.
I think the word I'm looking here is it clearly lacks SUBTELTY.
As for the puzzles, they're alright, but not particularly good either, and sometimes lack basic logic or are not believable (spoiler: the two guards in the streets that can't see you messing with the power).
The setting and the plot are pretty compelling, even if, like many, I didn't know it was a "part 1" and felt cheated when it ended on a cliffhanger (that's not a spoiler, you should know that). We need to see how it pans out but I still will be on the lookout for the other parts, but it's a shame it has so many problems, there was potential. Admittedly I'm a bit demanding coming from playing the blackwell series that sets the bar very high.
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